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Third-Party Notices
===================
late.sh's own source is licensed under FSL-1.1-MIT (see LICENSE and
LICENSING.md). This file lists third-party programs that late.sh bundles,
installs, or runs, together with their licenses and where their source can be
obtained. It does not change the license of late.sh itself.
NetHack
-------
late.sh hosts NetHack as a door game (the "NetHack" screen). The game binary is
compiled from official upstream source in the Dockerfile ("nethack-build"
stage) and ships in the "runtime-nethack" image, where the late-nethack host
runs it as a child process; players reach it remotely over the late.sh SSH
server.
Program: NetHack 5.0.0
License: NetHack General Public License (NGPL)
https://www.nethack.org/common/license.html
Copyright: NetHack, Copyright 1985-2026
by Stichting Mathematisch Centrum and M. Stephenson.
Upstream: https://www.nethack.org/
https://github.com/NetHack/NetHack
Installed: Built from the official upstream source release in the Dockerfile
("nethack-build" stage). The source tarball's SHA-256 is verified
against the checksum published on nethack.org before building.
Source: The complete, corresponding machine-readable source is the pinned
upstream release tarball recorded in the Dockerfile
(NETHACK_URL / NETHACK_VERSION / NETHACK_SHA256), also available
from the upstream sites above. Our build recipe is the Dockerfile.
Modified: Yes, build configuration only. Before compiling, the
"nethack-build" stage edits include/unixconf.h via the sed commands
in the Dockerfile (these are part of our corresponding build
recipe):
- sets VAR_PLAYGROUND="/var/games/nethack-var" so writable game
state (saves, bones, locks, record) lives on a persistent
volume separate from the read-only data directory;
- removes the SHELL and SUSPEND defines to disable NetHack's
in-game shell-escape ('!') and suspend ('^Z') commands, since
the game runs as the service user inside the late.sh container.
No other source is patched and no game data files are altered.
NGPL compliance notes:
- NetHack's own copyright, license, and warranty-disclaimer notices are part
of the upstream source tree we build and are kept intact in the service
image (e.g. the distributed dat/license and the source's copyright headers).
- late.sh does not distribute copies of the NetHack program to players; it
only lets them play it over the network. The NGPL is a GPLv2-style license
with no network-service copyleft clause, so remote play does not trigger a
source-distribution obligation.
- Because we now build the binary ourselves, if you redistribute a build of
late.sh that includes the NetHack binary (for example, by publishing the
Docker image), the NGPL requires you to also make the corresponding source
available. Keep the pinned "Source" pointer above (the exact upstream
tarball we compile) and the Dockerfile build recipe with the distribution so
recipients can obtain and rebuild that source, and keep NetHack's bundled
license notices in place.
NetHack is a trademark in some jurisdictions; the name is used here only to
identify the game, not to imply endorsement by the NetHack DevTeam.
dopewars
--------
late.sh hosts dopewars as a door game (the "dopewars" screen). The game binary
is compiled from official upstream source in the Dockerfile ("dopewars-build"
stage) and ships in the "runtime-dopewars" image, where the late-dopewars host
runs it as a child process; players reach it remotely over the late.sh SSH
server.
Program: dopewars 1.6.2
License: GNU General Public License, version 2 or later (GPL-2.0-or-later)
https://www.gnu.org/licenses/old-licenses/gpl-2.0.html
Copyright: Copyright (C) 1998-2022 Ben Webb
Upstream: https://dopewars.sourceforge.io/
https://github.com/benmwebb/dopewars
Installed: Built from the official upstream 1.6.2 source release in the
Dockerfile ("dopewars-build" stage). The source tarball's SHA-256
is verified (sha256sum -c, fail-closed) before building.
Source: The complete, corresponding machine-readable source is the pinned
upstream release tarball recorded in the Dockerfile
(DOPEWARS_URL / DOPEWARS_VERSION / DOPEWARS_SHA256), also
available from the upstream sites above. Our build recipe is the
Dockerfile.
Modified: No. No source is patched; the build is configuration only
(terminal-only: --disable-gui-client --disable-gui-server
--enable-curses-client, plus a `make LIBS="-lncursesw"` link
workaround for the release Makefile's missing curses libs).
GPLv2 compliance notes:
- dopewars' own copyright and license notices are part of the upstream source
tree we build and are left intact.
- late.sh does not distribute copies of the dopewars program to players; it
only lets them play it over the network. GPLv2 has no network-service
copyleft clause, so remote play does not trigger a source-distribution
obligation.
- If you redistribute a build of late.sh that includes the dopewars binary
(for example, by publishing the runtime-dopewars Docker image), GPLv2
requires you to also make the corresponding source available. Keep the
pinned "Source" pointer above (the exact upstream tarball we compile) and
the Dockerfile build recipe with the distribution so recipients can obtain
and rebuild that source.
BashQuest
---------
late.sh hosts BashQuest as a door game (the "BashQuest" screen). Unlike every
other door in this file, bashquest.sh is a native late.sh original, not a
foreign upstream program: it was written by Tony "Hardlygospel" Hosaroygard
and is not otherwise part of the late.sh codebase or its FSL license. The
script is fetched and pinned in the Dockerfile ("bashquest-build" stage) and
ships in the "runtime-bashquest" image, where the late-bashquest host runs it
as a child process; players reach it remotely over the late.sh SSH server.
Program: BashQuest (bashquest.sh)
License: GNU General Public License, version 3 (GPL-3.0)
https://www.gnu.org/licenses/gpl-3.0.html
Copyright: Copyright (C) 2026 Tony Hosaroygard
Upstream: https://github.com/hardlygospel/bashquest
Installed: Fetched by commit pin from the upstream repository in the
Dockerfile ("bashquest-build" stage). The fetched file's
SHA-256 is verified (sha256sum -c, fail-closed) before use.
Source: The complete, corresponding machine-readable source is the
pinned upstream commit recorded in the Dockerfile
(BASHQUEST_COMMIT / BASHQUEST_URL / BASHQUEST_SHA256), also
available from the upstream repository above. Our build recipe
is docker/doors/bashquest.Dockerfile.
Modified: No. The script is used exactly as published; the only late.sh
addition is the BASHQUEST_AUTOLOGIN environment variable
bashquest.sh itself supports (an opt-in, backward-compatible
feature added upstream specifically to support this
integration, not a fork or patch).
GPLv3 compliance notes:
- bashquest.sh's own copyright and license notices are part of the upstream
source and are left intact.
- late.sh does not distribute copies of bashquest.sh to players; it only
lets them play it over the network. GPLv3 does have a stronger
anti-circumvention posture than GPLv2 in places, but no network-service
copyleft clause either, so remote play does not trigger a
source-distribution obligation.
- If you redistribute a build of late.sh that includes bashquest.sh (for
example, by publishing the runtime-bashquest Docker image), GPLv3
requires you to also make the corresponding source available. Keep the
pinned "Source" pointer above (the exact upstream commit we fetch) and
the docker/doors/bashquest.Dockerfile build recipe with the distribution
so recipients can obtain and rebuild that source.
CodeKeep: The Pale
------------------
late.sh hosts CodeKeep: The Pale as a door game. The published npm package is
installed into the dedicated `runtime-codekeep` image from a checked-in Bun
lockfile, and the `late-codekeep` host runs it as a child process on a PTY.
Program: CodeKeep: The Pale 1.0.9
License: MIT License
Copyright: Copyright (c) 2025 Jason Too
Upstream: https://github.com/tooyipjee/codekeep
https://www.npmjs.com/package/codekeep
Installed: Exact npm package version 1.0.9 plus lockfile-pinned transitive
dependencies. The lock records npm SHA-512 integrity values and
Docker builds use `bun install --frozen-lockfile`.
Modified: No. late.sh supplies an isolated HOME and terminal PTY; the
upstream package is executed unchanged.
The upstream MIT copyright and permission notice follows:
MIT License
Copyright (c) 2025 Jason Too
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
Dungeon Crawl Stone Soup
------------------------
late.sh hosts Dungeon Crawl Stone Soup as a door game (the "DCSS" screen). The
console game binary is compiled from official upstream source in the Dockerfile
("dcss-build" stage) and ships in the "runtime-dcss" image, where the late-dcss
host runs it as a child process; players reach it remotely over the late.sh SSH
server.
Program: Dungeon Crawl Stone Soup 0.34.1 (console build)
License: GNU General Public License, version 2 or later (GPL-2.0-or-later)
https://www.gnu.org/licenses/old-licenses/gpl-2.0.html
(see the release's LICENSE file; some bundled components carry
other GPL-compatible licenses, listed there)
Copyright: Copyright (C) the Dungeon Crawl Stone Soup team; portions
Copyright (C) 1997-2005 Linley Henzell and contributors
Upstream: https://crawl.develz.org/
https://github.com/crawl/crawl
Installed: Built from the official upstream 0.34.1 source release in the
Dockerfile ("dcss-build" stage). The source tarball's SHA-256 is
verified (sha256sum -c, fail-closed) before building.
Source: The complete, corresponding machine-readable source is the pinned
upstream release tarball recorded in the Dockerfile
(DCSS_URL / DCSS_VERSION / DCSS_SHA256), also available from the
upstream sites above. Our build recipe is the Dockerfile.
Modified: No. No source is patched; the build is configuration only (the
default console target, installed with
`make install prefix=/opt/dcss NOWIZARD=y` -- the Makefile's own
knob that compiles out wizard/debug mode for hosts with untrusted
players).
GPLv2 compliance notes:
- crawl's own copyright and license notices are part of the upstream source
tree we build and are left intact (the data tree in the image includes the
release's LICENSE and CREDITS files).
- late.sh does not distribute copies of the crawl program to players; it
only lets them play it over the network. GPLv2 has no network-service
copyleft clause, so remote play does not trigger a source-distribution
obligation.
- If you redistribute a build of late.sh that includes the crawl binary
(for example, by publishing the runtime-dcss Docker image), GPLv2
requires you to also make the corresponding source available. Keep the
pinned "Source" pointer above (the exact upstream tarball we compile) and
the Dockerfile build recipe with the distribution so recipients can obtain
and rebuild that source.
Brogue CE
---------
late.sh hosts Brogue Community Edition as a door game (the "Brogue" screen).
The curses-only game binary is compiled from official upstream source in the
Dockerfile ("brogue-build" stage) and ships in the "runtime-brogue" image,
where the late-brogue host runs it as a child process; players reach it
remotely over the late.sh SSH server.
Program: Brogue Community Edition 1.15.1 (terminal/curses build)
License: GNU Affero General Public License, version 3 (AGPL-3.0)
https://www.gnu.org/licenses/agpl-3.0.html
Copyright: Copyright (C) 2009-2020 Brian Walker; Community Edition
maintained by Toby Mewett and contributors
Upstream: https://github.com/tmewett/BrogueCE
Installed: Built from the official upstream v1.15.1 source tag in the
Dockerfile ("brogue-build" stage). The source tarball's SHA-256
is verified (sha256sum -c, fail-closed) before building.
Source: The complete, corresponding machine-readable source is the
pinned upstream tag tarball recorded in the Dockerfile
(BROGUE_URL / BROGUE_VERSION / BROGUE_SHA256) plus the one
patch below, both available from this repository. Our build
recipe is the Dockerfile.
Modified: Yes, one patch: scripts/brogue_hangup_save.patch adds a
SIGHUP/SIGTERM handler to the curses platform that saves the
game in progress via upstream's own quitImmediately path, so a
dropped SSH connection or host redeploy does not lose the run.
The patch file ships in this repository next to the Dockerfile.
AGPL-3.0 compliance notes:
- Brogue CE's own copyright and license notices are part of the upstream
source tree we build and are left intact.
- Unlike the GPLv2 games above, the AGPL DOES have a network clause
(section 13): users interacting with a MODIFIED version over a network
must be offered the corresponding source. We run a modified version (the
hangup-save patch), so the complete corresponding source (the pinned
upstream tarball plus scripts/brogue_hangup_save.patch and the Dockerfile
build recipe) must remain publicly available for as long as the door is
hosted; this repository satisfies that offer.
- If you redistribute a build of late.sh that includes the brogue binary
(for example, by publishing the runtime-brogue Docker image), AGPL-3.0
likewise requires making that corresponding source available to
recipients.
Usurper
-------
late.sh hosts Usurper as a door game (the "Usurper" screen). The game binary is
compiled from official upstream source in the Dockerfile ("usurper-build"
stage) and ships in the "runtime-usurper" image, where the late-usurper host
runs it as a child process; players reach it remotely over the late.sh SSH
server.
Program: Usurper 0.25 development line (USURPER.EXE + EDITOR.EXE,
x86_64-linux Free Pascal build)
License: GNU General Public License, version 2 or later (GPL-2.0-or-later)
https://www.gnu.org/licenses/old-licenses/gpl-2.0.html
Copyright: Copyright (C) 1993-2009 Jakob Dangarden / JAS Software;
ported by Rick Parrish, bugfixes by Dan Zingaro
Upstream: https://www.usurper.info/
https://github.com/rickparrish/Usurper
Installed: Built from a pinned upstream source commit in the Dockerfile
("usurper-build" stage) with Debian's Free Pascal compiler,
using upstream's own build flags (build.ps1). The source
tarball's SHA-256 is verified (sha256sum -c, fail-closed)
before building.
Source: The complete, corresponding machine-readable source is the
pinned upstream commit tarball recorded in the Dockerfile
(USURPER_URL / USURPER_COMMIT / USURPER_SHA256), also available
from the upstream sites above. Our build recipe is the
Dockerfile.
Modified: No. No source is patched. The image additionally ships the
upstream RELEASE assets (TEXT/ screens, DOCS/, sample config)
and world data files generated by running the upstream EDITOR's
own "Reset Game" function at build time
(scripts/usurper_seed_data.py).
GPLv2 compliance notes:
- Usurper's own copyright and license notices are part of the upstream
source tree we build and are left intact (the image includes the release's
COPYING file in the seed game tree).
- late.sh does not distribute copies of the Usurper program to players; it
only lets them play it over the network. GPLv2 has no network-service
copyleft clause, so remote play does not trigger a source-distribution
obligation.
- If you redistribute a build of late.sh that includes the Usurper binary
(for example, by publishing the runtime-usurper Docker image), GPLv2
requires you to also make the corresponding source available. Keep the
pinned "Source" pointer above (the exact upstream tarball we compile) and
the Dockerfile build recipe with the distribution so recipients can obtain
and rebuild that source.
A Dark Room
-----------
late.sh hosts a terminal port of A Dark Room as a door game (the "A Dark Room"
screen). Unlike the other door games listed here, no upstream binary is run:
this is a reimplementation in Rust, written against upstream's open-source web
version, and it lives in this repository under
late-ssh/src/app/door/darkroom/.
Program: A Dark Room (web version)
License: Mozilla Public License, version 2.0 (MPL-2.0), with the
Exhibit B "Incompatible With Secondary Licenses" notice
https://mozilla.org/MPL/2.0/
Copyright: Copyright (c) Michael Townsend / Doublespeak Games
Upstream: https://github.com/doublespeakgames/adarkroom
https://doublespeakgames.com/
Installed: Not installed or bundled. The port is our own source; upstream's
balance data, timing constants and notification text were
transcribed from script/room.js, script/outside.js and
script/state_manager.js.
Modified: Yes. The port reimplements the game for a terminal, covers the
room and village acts only, and deliberately changes the pacing:
upstream has no offline progress and runs on wall clock while the
browser tab is open, while this port credits time only while a
player's SSH session is connected, runs the village at a fraction
of upstream speed, and caps how much game time lands per day.
MPL-2.0 compliance notes:
- MPL-2.0 is file-level copyleft. The files in this port that carry material
derived from upstream (late-ssh/src/app/door/darkroom/data.rs, model.rs,
sim.rs, event.rs, world.rs, world_data.rs, space.rs, scenes_village.rs,
scenes_encounters.rs, scenes_setpieces.rs and scenes_executioner.rs) each
carry the MPL-2.0 header
and the Exhibit B notice, and remain under MPL-2.0. The rest of the port
(pace.rs, persist.rs, svc.rs, state.rs, ui.rs, ui_event.rs, ui_world.rs,
screen.rs) is our own work under the repository's FSL-1.1-MIT.
- MPL §3.3 permits distributing the Larger Work (late.sh) under our own terms
provided the covered files stay under MPL-2.0, which is the arrangement
above.
- The source-availability obligation for the covered files is satisfied by
this repository being public. If you redistribute a build of late.sh, keep
those files' source available under MPL-2.0.
- MPL §2.3 grants no trademark rights. "A Dark Room" is Michael Townsend's;
the name is used here to credit the original, and the paid iOS, Android and
Steam versions are separate products we have no rights in.