You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I got 6 panels each 64x64px to run on an ESP32 S3 N32R8
I'm using virtual display because I have 2 rows and 3 colums, and on top I would like to use double buffer, but the PSRAM is not large enough, so I had a look into the debug and researched here a little bit and I would like to know if reducing the color depth would solve my problem? (ecxel sheet says so...)
how can I change the color depth?
my project is just a huge clock with no fancy graphics, I'm using only red blue green yellow orange white and black, and I also dont need a high refresh rate, basically 2fps would be enough!
I need double buffer because the clock is on a race track and flickering is the worse thing if you go by a display pretty quick,
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
-
Hi,
I got 6 panels each 64x64px to run on an ESP32 S3 N32R8
I'm using virtual display because I have 2 rows and 3 colums, and on top I would like to use double buffer, but the PSRAM is not large enough, so I had a look into the debug and researched here a little bit and I would like to know if reducing the color depth would solve my problem? (ecxel sheet says so...)
how can I change the color depth?
my project is just a huge clock with no fancy graphics, I'm using only red blue green yellow orange white and black, and I also dont need a high refresh rate, basically 2fps would be enough!
I need double buffer because the clock is on a race track and flickering is the worse thing if you go by a display pretty quick,
Beta Was this translation helpful? Give feedback.
All reactions