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Don McCurdy
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Improve endnote docs.
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docs/examples/loaders/GLTFLoader.html

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@@ -37,10 +37,11 @@ <h2>Extensions</h2>
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</ul>
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<p><i>
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<sup>*</sup>UV transforms are supported, with several key limitations in comparison to the
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glTF specification. A transform is applied to all textures using that UV set on the current
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material, and no more than one transform may be used per material. Each use of a texture with
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a unique transform will result in an additional GPU texture upload. See
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<sup>*</sup>UV transforms are supported, with several key limitations. Transforms applied to
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a texture using the first UV slot (all textures except aoMap and lightMap) must share the same
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transform, or no transfor at all. The aoMap and lightMap textures cannot be transformed. No
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more than one transform may be used per material. Each use of a texture with a unique
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transform will result in an additional GPU texture upload. See
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#[link:https://github.com/mrdoob/three.js/pull/13831 13831] and
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#[link:https://github.com/mrdoob/three.js/issues/12788 12788].
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</i></p>

docs/page.css

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a.param:hover {
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color: #777;
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}
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sup, sub {
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/* prevent superscript and subscript elements from affecting line-height */
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vertical-align: baseline;
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position: relative;
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top: -0.4em;
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}
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sub {
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top: 0.4em;
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}

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