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Editor: Add UI support for morph targets.
Editor
Enhancement
#31049
opened May 5, 2025 by
KiborgMaster
The structNode does not respect WebGPU memory layout
Enhancement
TSL
Three.js Shading Language
WebGPU
#30983
opened Apr 23, 2025 by
holtsetio
tsl transpiler not supporting "switch"
Enhancement
TSL
Three.js Shading Language
#30900
opened Apr 10, 2025 by
Makio64
tsl transpiler not working with vec2[4] name{..}
Enhancement
TSL
Three.js Shading Language
#30858
opened Apr 4, 2025 by
Makio64
TSL Support for data packing / unpacking functions
Enhancement
TSL
Three.js Shading Language
#30663
opened Mar 6, 2025 by
brutestack
Renderers: Add automatic support for roughness adjustment to alleviate specular aliasing
Enhancement
Suggestion
#30639
opened Mar 3, 2025 by
gkjohnson
Please add a separate Line2 threshold for world / pixel based lines.
Enhancement
#30623
opened Feb 27, 2025 by
nzjony
TSL: Add support for array of varyings
Enhancement
TSL
Three.js Shading Language
#30472
opened Feb 6, 2025 by
qtnrtnd
TSL texture reading / passed as argument in Fn does not work
Enhancement
TSL
Three.js Shading Language
#30133
opened Dec 16, 2024 by
Samsy
NodeMaterial: Add utility to convert normal materials to their node pendants.
Enhancement
#29973
opened Nov 26, 2024 by
Samsy
GLTFExporter: Provide a way to export a mesh with multiple primitives
Enhancement
#29862
opened Nov 11, 2024 by
gkjohnson
CSM Improvement: Calculate the best fit frustum for shadow map
Enhancement
#29831
opened Nov 7, 2024 by
ligaofeng0901
WebGLRenderer: Allow for binding, rendering into mipmap storage of textures
Enhancement
#29779
opened Oct 31, 2024 by
gkjohnson
EXRLoader: Add support for
B44_COMPRESSION
.
Enhancement
Loaders
#28134
opened Apr 14, 2024 by
TodicaIonut
DoubleSided transmission unsupported with
WEBGL_multisampled_render_to_texture
(Oculus Browser)
Enhancement
#28131
opened Apr 13, 2024 by
mrxz
Material: It's currently not possible to determine if a material failed to compile
Enhancement
#27701
opened Feb 7, 2024 by
gkjohnson
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