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Copy pathconfig.lua
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167 lines (160 loc) · 4.79 KB
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Config = {}
Config.OpenMenu = 'I' -- https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
Config.StressChance = 0.1 -- Default: 10% -- Percentage Stress Chance When Shooting (0-1)
Config.UseMPH = false -- If true speed math will be done as MPH, if false KPH will be used (YOU HAVE TO CHANGE CONTENT IN STYLES.CSS TO DISPLAY THE CORRECT TEXT)
Config.MinimumStress = 50 -- Minimum Stress Level For Screen Shaking
Config.MinimumSpeedUnbuckled = 50 -- Going Over This Speed Will Cause Stress
Config.MinimumSpeed = 100 -- Going Over This Speed Will Cause Stress
Config.DisablePoliceStress = true -- If true will disable stress for people with the police job
Config.DisableStress = false -- Desativar stress
Config.Buffs = 'ps-buffs' -- PS-Buff integration
-- Stress
Config.WhitelistedWeaponArmed = { -- weapons specifically whitelisted to not show armed mode
-- miscellaneous
`weapon_petrolcan`,
`weapon_hazardcan`,
`weapon_fireextinguisher`,
-- melee
`weapon_dagger`,
`weapon_bat`,
`weapon_bottle`,
`weapon_crowbar`,
`weapon_flashlight`,
`weapon_golfclub`,
`weapon_hammer`,
`weapon_hatchet`,
`weapon_knuckle`,
`weapon_knife`,
`weapon_machete`,
`weapon_switchblade`,
`weapon_nightstick`,
`weapon_wrench`,
`weapon_battleaxe`,
`weapon_poolcue`,
`weapon_briefcase`,
`weapon_briefcase_02`,
`weapon_garbagebag`,
`weapon_handcuffs`,
`weapon_bread`,
`weapon_stone_hatchet`,
-- throwables
`weapon_grenade`,
`weapon_bzgas`,
`weapon_molotov`,
`weapon_stickybomb`,
`weapon_proxmine`,
`weapon_snowball`,
`weapon_pipebomb`,
`weapon_ball`,
`weapon_smokegrenade`,
`weapon_flare`
}
Config.WhitelistedWeaponStress = {
`weapon_petrolcan`,
`weapon_hazardcan`,
`weapon_fireextinguisher`
}
Config.FuelBlacklist = { --For electric vehicles
'surge',
'iwagen',
'voltic',
'voltic2',
'raiden',
'cyclone',
'tezeract',
'neon',
'omnisegt',
'iwagen',
'caddy',
'caddy2',
'caddy3',
'airtug',
'rcbandito',
'imorgon',
'dilettante',
'khamelion',
'wheelchair',
}
Config.Intensity = {
["blur"] = {
[1] = {
min = 50,
max = 60,
intensity = 1500,
},
[2] = {
min = 60,
max = 70,
intensity = 2000,
},
[3] = {
min = 70,
max = 80,
intensity = 2500,
},
[4] = {
min = 80,
max = 90,
intensity = 2700,
},
[5] = {
min = 90,
max = 100,
intensity = 3000,
},
}
}
Config.EffectInterval = {
[1] = {
min = 50,
max = 60,
timeout = math.random(50000, 60000)
},
[2] = {
min = 60,
max = 70,
timeout = math.random(40000, 50000)
},
[3] = {
min = 70,
max = 80,
timeout = math.random(30000, 40000)
},
[4] = {
min = 80,
max = 90,
timeout = math.random(20000, 30000)
},
[5] = {
min = 90,
max = 100,
timeout = math.random(15000, 20000)
}
}
Config.Menu = {
isOutMapChecked = false, -- isOutMapChecked
isOutCompassChecked = false, -- isOutMapChecked
isCompassFollowChecked = true, -- isCompassFollowChecked
isOpenMenuSoundsChecked = true, -- isOpenMenuSoundsChecked
isResetSoundsChecked = true, -- isResetSoundsChecked
isListSoundsChecked = true, -- isListSoundsChecked
isMapNotifChecked = true, -- isMapNotifChecked
isLowFuelChecked = true, -- isLowFuelChecked
isCinematicNotifChecked = true, -- isCinematicNotifChecked
isDynamicHealthChecked = true, -- isDynamicHealthChecked
isDynamicArmorChecked = true, -- isDynamicArmorChecked
isDynamicHungerChecked = true, -- isDynamicHungerChecked
isDynamicThirstChecked = true, -- isDynamicThirstChecked
isDynamicStressChecked = true, -- isDynamicStressChecked
isDynamicOxygenChecked = true, -- isDynamicOxygenChecked
isChangeFPSChecked = true, -- isChangeFPSChecked
isHideMapChecked = false, -- isHideMapChecked
isDynamicEngineChecked = true, -- isDynamicEngineChecked
isDynamicNitroChecked = true, -- isDynamicNitroChecked
isChangeCompassFPSChecked = true, -- isChangeCompassFPSChecked
isCompassShowChecked = true, -- isShowCompassChecked
isShowStreetsChecked = true, -- isShowStreetsChecked
isPointerShowChecked = true, -- isPointerShowChecked
isDegreesShowChecked = true, -- isDegreesShowChecked
isCineamticModeChecked = false, -- isCineamticModeChecked
}