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this commit from last month breaks games in scummvm #30506

Description

@gabberhead

Description / Steps to reproduce the issue

this commit:

af014e4

is breaking games in scummvm, when using fluidsynth in sam and max. i compile scummvm for my project, and since this update (pacman -Syuu), for example in sam & max hit the road, after the lucasarts intro and when the game intro starts, it freezes scummvm completly. sometime, the game has no sound and other games also.

befor the update, the libportaudio.dll was only 226kb big after the update the dll is now 286kb. when i leave all dlls for scummvm up to date, and change only the libportaudio dll from the newer one to the older one, the all games are working without problems.
i talked to the scummvm develeopers and they say, it has nothing to do with scummvm.

Expected behavior

no freezing of scummvm for example in sam and max using fluidsynth

Actual behavior

scummvm freezes for example in sam and max using fluidsynth, when the game intro starts.

Verification

Windows Version

MINGW64_NT-10.0-26200

MINGW environments affected

  • MINGW64
  • MINGW32
  • UCRT64
  • CLANG64
  • CLANGARM64

Are you willing to submit a PR?

No response

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