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Can there be a flag to get ludisavi to clear out stale save data for wrap restore operations #539

@AetherCollective

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@AetherCollective

What's your idea?

My idea involves using ludusavi wrap --path to offer a user selector, which I did with my own custom program. I want to be able to have ludusavi make a game start in a fresh state, as if the game had no save files present. Ludusavi doesn't seem to clean out old save data when wrap is called, leaving data I would consider stale for my use case.

I am requesting a flag to either clear out this data and rely on the backup, or move it temporarily while wrap is running so the game thinks it's in a fresh state, moving it back when wrap cleans up.

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