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Copy file name to clipboardExpand all lines: initBriefingChanges.sqf
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#define BLUFOR_FASTROPING "All helicopters allow for fast roping - simply have the pilot slow the chopper down to a hover, throw the ropes and then fast rope. The rope should be safe to use up to 45 meters above ground level, just make sure the helicopter maintains a steady hover during the whole process."
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#define OPFOR_OVERVIEW "You start in a helicopter and can eject anywhere within the <marker name=""insertion_zone"">insertion zone</marker>, land quickly and make sure to find a hiding spot - the hunters will be on your tail. Make sure you do not hit the ground too hard, a rocky landing can hurt or kill you! As soon as possible start moving towards some good cover, once you have died the game is over for you. Your job is to secure %3 pieces of intel and <marker name=""extraction_zone"">extract</marker> with them. Extraction will be available as soon as you have completed %1 objectives out of %2 available to you. One piece of intel is given to you for every task you complete."
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#define OPFOR_OVERVIEW "You start in a helicopter and can eject anywhere within the <marker name=""insertion_zone"">insertion zone</marker>, land quickly and make sure to find a hiding spot - the hunters will be on your tail. Make sure you do not hit the ground too hard, a rocky landing can hurt or kill you! As soon as possible start moving towards some good cover, once you have died the game is over for you. Your job is to secure %3 pieces of intel and <marker name=""extraction_zone"">extract</marker> with them. Extraction will be available as soon as you have completed %1 objectives out of %2 available to you. One piece of intel is given to you for every task you complete. Keep in mind, while BluFor can respawn as many times as they want, you have one life only."
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#define OPFOR_INTEL "Intel is what you came here for, you need the specified amount of it to be carried by players in the extraction helicopter to win. It does not matter who lives, only how much intel is carried off the island. You can share it with another player, if you are close enough, and take it from friendly bodies. Make sure one player does not hoard all of it, and remember you can accomplish more objectives than the minimum if you want to. Finally, BluFor can not take intel from your dead friendlies, however they can search the body to recover information about your position at the time of the teammate's death!"
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#define CREDITS_STRING "<font size=""16"">Made by</font><br/><br/>Michał ""Mavrick"" Tuśnio, Revendel on BIStudio forums.<br/><br/><font size=""16"">Special thanks to</font><br/><br/>DMK Gman for OpFor loadouts, gameplay videos.<br/>ATi for gameplay videos<br/>ATi, DMK Gman, GuðniM, Ingi, Snake, Wezzlok for testing and suggestions.<br/><br/><font size=""16"">Scripts</font><br/><br/>Nametags by JTS <br/>Fast roping script by Zealot<br/>Random weather script by Meatball"
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#define CHANGELOG_STRING "<font size=""16"">Version 4</font><br/><br/>- Initial drone delay is now a parameter, decreased from 5 minutes to 4 minutes<br/>- Readjusted speedboats position to avoid collisions<br/>- Removed speedboats thermal vision<br/>- Added information about repair action<br/>- Repair is now only available when something's actually damaged<br/><br/><font size=""16"">Version 3</font><br/><br/>- Increased extraction time from 4 minutes to 5 minutes<br/>- Changed the warning time before the chopper leaves from 30 seconds before extraction to 60 seconds<br/>- BlueFor units in the selection menu have been reordered to Pilots->Air Station Mike->Airfield paratroopers<br/>- Restructured the in-game guide for BluFor and OpFor<br/><br/><font size=""16"">Version 2</font><br/><br/>- Removed a custom spectator mode in favour of BI's<br/>- Blufor respawn time now 105s, can be changed in parameters<br/>- Updated briefing to reflect some recent changes <br/>- Fix wrongly displayed minimum player count<br/><br/><font size=""16"">Version 1</font><br/><br/>Initial release"
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#define CHANGELOG_STRING "<font size=""16"">Version 5</font><br/><br/>- Changed mission headline info to include proper information<br/>- Added info about respawns for OpFor<br/>- Ghillie loadout now carries Mk20 instead of an SMG<br/>- Flashlights added to all loadouts wherever the attachment is available<br/>- Changed the mission date to allow for better night brightness<br/>- Possibly fixed one case of the mission never ending despite all OpFor being dead<br/>- Drone markers will not try to place their center over ground if possible (unless the target is at sea)<br/>- Rebalanced slightly the timing of the drones and marker size to buff OpFor<br/><br/><font size=""16"">Version 4</font><br/><br/>- Initial drone delay is now a parameter, decreased from 5 minutes to 4 minutes<br/>- Readjusted speedboats position to avoid collisions<br/>- Removed speedboats thermal vision<br/>- Added information about repair action<br/>- Repair is now only available when something's actually damaged<br/><br/><font size=""16"">Version 3</font><br/><br/>- Increased extraction time from 4 minutes to 5 minutes<br/>- Changed the warning time before the chopper leaves from 30 seconds before extraction to 60 seconds<br/>- BlueFor units in the selection menu have been reordered to Pilots->Air Station Mike->Airfield paratroopers<br/>- Restructured the in-game guide for BluFor and OpFor<br/><br/><font size=""16"">Version 2</font><br/><br/>- Removed a custom spectator mode in favour of BI's<br/>- Blufor respawn time now 105s, can be changed in parameters<br/>- Updated briefing to reflect some recent changes <br/>- Fix wrongly displayed minimum player count<br/><br/><font size=""16"">Version 1</font><br/><br/>Initial release"
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