Describe the bug
This didn't happen before r26804. Basically doing something like:
local b = createBuilding(5427, 2170.9765625, -1461.125, 25.0859375, 0, 0, 0, 0)
local bLOD = createBuilding(5581, 2170.9765625, -1461.125, 25.0859375, 0, 0, 0, 0)
setLowLODElement(b, bLOD)
Could crash a client. I say could because I was able to reproduce it just fine while loading a custom gamemode, but then I just couldn't reproduce it by using runcode. Anyways setLowLODElement is not intended to work with buildings, you need to use an object instead, but it shouldn't crash either. Maybe a warning would be nice.
Created buildings can have LOD models. The procedure is as follows: spawn the LOD building using createBuilding, then use setLowLODElement to associate it with the non-LOD building element you created beforehand. LOD model distance changed with engineSetModelLODDistance works for buildings.
Doing it the intended way yields no crashes
local b = createBuilding(5427, 2170.9765625, -1461.125, 25.0859375, 0, 0, 0, 0)
local bLOD = createObject(5581, 2170.9765625, -1461.125, 25.0859375, 0, 0, 0, true)
setLowLODElement(b, bLOD)
Steps to reproduce
local b = createBuilding(5427, 2170.9765625, -1461.125, 25.0859375, 0, 0, 0, 0)
local bLOD = createBuilding(5581, 2170.9765625, -1461.125, 25.0859375, 0, 0, 0, 0)
setLowLODElement(b, bLOD)
This may crash your client.
Version
Client: Multi Theft Auto v1.7-untested-26804
Additional context
https://discord.com/channels/801330706252038164/1289708691830083775/1538727847982534739
Relevant log output
Version = 1.7-untested-26804.0.000
Time = Mon Aug 17 03:46:00 2026
Module = C:\Program Files (x86)\MTA San Andreas 1.7\mods\deathmatch\client.dll
Code = 0xC0000005
Offset = 0x00034C9B
EAX=00000000 EBX=4728FDE0 ECX=00000000 EDX=700C8858 ESI=4728FDE0
EDI=00000000 EBP=0177F49C ESP=0177F490 EIP=6FD54C9B FLG=00010246
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
InvalidParameterCount = 0
CrashZone = 0
ThreadId = 4872
Precise crash time: 2026-08-17 03:46:00.314
Exception Type: SEH:AccessViolation
Exception: Access Violation - Invalid memory access
Resolved Module Path: C:\Program Files (x86)\MTA San Andreas 1.7\mods\deathmatch\client.dll
Resolved Module Base: client.dll
Resolved Module Offset: 0x00034C9B
Additional Info: Allocation telemetry: requested=0 bytes (no tagged context available)
CrashTelemetry::Scope annotations: none executed on this thread before crash; instrument entry points to capture context.
Fatal Exception: Yes
Stack trace:
client.dll+0x34C9B [0x6FD54C9B]
client.dll+0x34C45 [0x6FD54C45]
client.dll+0x110169 [0x6FE30169]
client.dll+0x181959 [0x6FEA1959]
client.dll+0x18294B [0x6FEA294B]
client.dll+0x181398 [0x6FEA1398]
client.dll+0x26EBE0 [0x6FF8EBE0]
client.dll+0x280763 [0x6FFA0763]
client.dll+0x26E5EC [0x6FF8E5EC]
client.dll+0x264843 [0x6FF84843]
client.dll+0x26EDB8 [0x6FF8EDB8]
client.dll+0x26E780 [0x6FF8E780]
client.dll+0x265460 [0x6FF85460]
client.dll+0x13940F [0x6FE5940F]
client.dll+0x11F0A7 [0x6FE3F0A7]
client.dll+0x22D0FB [0x6FF4D0FB]
client.dll+0x13A92E [0x6FE5A92E]
client.dll+0x137629 [0x6FE57629]
client.dll+0x5394C [0x6FD7394C]
client.dll+0x52A11 [0x6FD72A11]
core.dll+0xAAB6D [0x7445AB6D]
core.dll+0x127C1A [0x744D7C1A]
core.dll+0x1390F7 [0x744E90F7]
gta_sa.exe+0x3F9B12 [0x7F9B12]
gta_sa.exe+0x3FB1C3 [0x7FB1C3]
Reason: Access Violation - Invalid memory access at client.dll+0x00034C9B (ThreadId=4872)
Security Policy
Describe the bug
This didn't happen before r26804. Basically doing something like:
Could crash a client. I say could because I was able to reproduce it just fine while loading a custom gamemode, but then I just couldn't reproduce it by using runcode. Anyways
setLowLODElementis not intended to work with buildings, you need to use an object instead, but it shouldn't crash either. Maybe a warning would be nice.Created buildings can have LOD models. The procedure is as follows: spawn the LOD building using createBuilding, then use setLowLODElement to associate it with the non-LOD building element you created beforehand. LOD model distance changed with engineSetModelLODDistance works for buildings.Doing it the intended way yields no crashes
Steps to reproduce
This may crash your client.
Version
Client: Multi Theft Auto v1.7-untested-26804
Additional context
https://discord.com/channels/801330706252038164/1289708691830083775/1538727847982534739
Relevant log output
Security Policy