Is your feature request related to a problem? Please describe.
This event should trigger whenever a raw mouse movement is detected regardless of the cursor state, with it's arguments being both the horizontal and vertical traveled distance in pixels or such. I believe this is doable. The reason for this is that, if you have the game camera fixed at some position (targeting no entity), and then move the mouse, onClientCursorMove event triggers but the arguments dont update, they only update if the cursor is showing, or when the camera is targeting an entity (player, vehicle, ...) regardless of cursor state.
This new event allows for mouse flicking detection, used in anti cheats, and can even be key to implementing first person camera mode in MTA.
Describe the solution you'd like
-- Arguments: distanceX, distanceY : could be negative for left/down directions and positive for right/up directions.
Describe alternatives you've considered
No response
Additional context
No response
Security Policy
Is your feature request related to a problem? Please describe.
This event should trigger whenever a raw mouse movement is detected regardless of the cursor state, with it's arguments being both the horizontal and vertical traveled distance in pixels or such. I believe this is doable. The reason for this is that, if you have the game camera fixed at some position (targeting no entity), and then move the mouse,
onClientCursorMoveevent triggers but the arguments dont update, they only update if the cursor is showing, or when the camera is targeting an entity (player, vehicle, ...) regardless of cursor state.This new event allows for mouse flicking detection, used in anti cheats, and can even be key to implementing first person camera mode in MTA.
Describe the solution you'd like
-- Arguments: distanceX, distanceY : could be negative for left/down directions and positive for right/up directions.
Describe alternatives you've considered
No response
Additional context
No response
Security Policy