Describe the bug
For projectile and weapon elements, isElementFrozen/setElementFrozen return false.
Steps to reproduce
crun p = createProjectile(me, 16, me.position, 1.0) setProjectileCounter(p, 3000)
crun p.frozen -- false
crun p.frozen = true -- false
Version
N/A
Additional context
No response
Relevant log output
Security Policy
Describe the bug
For projectile and weapon elements, isElementFrozen/setElementFrozen return false.
Steps to reproduce
Version
N/A
Additional context
No response
Relevant log output
Security Policy