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is/setElementFrozen return false for weapon and projectile #5223

Description

@FileEX

Describe the bug

For projectile and weapon elements, isElementFrozen/setElementFrozen return false.

Steps to reproduce

crun p = createProjectile(me, 16, me.position, 1.0) setProjectileCounter(p, 3000)
crun p.frozen -- false
crun p.frozen = true -- false

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  • I have read and understood the Security Policy and this issue is not security related.

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