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Description
Describe the bug
Trying to teleport to a non-collidable area causes the player camera to fade out to black / remain stuck.
Can happen in interiors or in zones where the terrain has been removed using removeWorldModel.
To Reproduce
F1 > int > Diner 2
Expected behavior
Not do that.
Screenshots
https://www.youtube.com/watch?v=lkVEIvU2KbE
Version
latest
Additional information
Diner 2 test:
crun setElementPosition(localPlayer, 459.35, -111.01, 998.72) setElementInterior(localPlayer, 5)
Activity