Complete React/TypeScript frontend implementation for the Battleship game, integrated with your existing tournament hub architecture.
- โ Setup Phase: Interactive ship placement with drag-and-drop style interface
- โ Battle Phase: Turn-based shooting with hit/miss feedback
- โ Game Over: Winner announcement and game state display
- โ Dual Board Display: Your fleet (left) + Enemy waters (right)
- โ Ship Selection: Visual ship picker with color coding
- โ Orientation Toggle: Horizontal/Vertical ship placement
- โ Real-time Updates: Auto-refresh every 2 seconds
- โ Move History: Recent moves display with hit/miss indicators
- โ Game Status: Clear phase indicators and turn notifications
- โ Ship Placement Preview: Hover to see valid placement areas
- โ Visual Feedback: Color-coded ships and hit/miss indicators
- โ Responsive Design: Works on desktop and mobile
- โ Error Handling: User-friendly error messages and retry options
src/pages/Battleship/BattleshipGame.tsx- Main game componentsrc/pages/Battleship/BattleshipDemo.tsx- Demo page for testingsrc/pages/Battleship/index.ts- Export file
src/routes/routes.ts- Added Battleship routesrc/pages/index.ts- Added Battleship exportsrc/pages/GameSession.tsx- Added Battleship game type handling
interface BattleshipGameState {
phase: 'setup' | 'battle' | 'finished';
current_turn: string | null;
winner: string | null;
my_board: string[][]; // 10x10 grid of your ships
opponent_view: string[][]; // 10x10 grid of shots fired
my_ships: Ship[]; // Ship objects with hit tracking
move_history: Move[]; // Recent moves
// ... more fields
}- Game State:
GET /battleship_game_state - Place Ship:
POST /battleship_place_ship - Fire Shot:
POST /battleship_fire - Auto-refresh: Polls every 2 seconds for real-time updates
const SHIPS: Ship[] = [
{ type: 'carrier', size: 5, color: '#3B82F6', placed: false },
{ type: 'battleship', size: 4, color: '#10B981', placed: false },
{ type: 'cruiser', size: 3, color: '#F59E0B', placed: false },
{ type: 'submarine', size: 3, color: '#8B5CF6', placed: false },
{ type: 'destroyer', size: 2, color: '#EF4444', placed: false },
];- Carrier: Blue (
#3B82F6) - Battleship: Green (
#10B981) - Cruiser: Yellow (
#F59E0B) - Submarine: Purple (
#8B5CF6) - Destroyer: Red (
#EF4444) - Hit: Red (
#EF4444) - Miss: Gray (
#6B7280)
- Responsive Grid: 2-column layout on desktop, stacked on mobile
- Board Grid: 10ร10 with coordinate labels
- Ship Selection: Horizontal button layout with color coding
- Status Display: Centered game status and phase information
/game/battleship/:sessionId
import { BattleshipGame } from 'pages/Battleship/BattleshipGame';
// In your component
<BattleshipGame />-
Setup Phase:
- Select ship from palette
- Choose orientation (horizontal/vertical)
- Click on board to place ship
- Repeat until all 5 ships placed
-
Battle Phase:
- Wait for your turn
- Click on opponent's board to fire
- See hit/miss feedback
- Continue until all ships sunk
-
Game Over:
- Winner announcement
- Game state summary
- Return to tournament
- โ Uses existing API endpoints
- โ Follows same authentication pattern
- โ Integrates with tournament system
- โ Handles game state polling
- โ Follows existing component patterns
- โ Uses same styling approach (Tailwind CSS)
- โ Integrates with routing system
- โ Handles wallet connection
- Side-by-side board layout
- Full ship selection palette
- Complete move history display
- Stacked board layout
- Compact ship selection
- Condensed move history
- Single column layout
- Touch-friendly buttons
- Scrollable move history
- Visual Preview: Hover to see placement area
- Validation: Real-time placement validation
- Orientation: Toggle between horizontal/vertical
- Color Coding: Each ship type has unique color
- Turn Indicator: Clear indication of whose turn
- Hit/Miss Feedback: Visual and textual feedback
- Ship Sinking: Special animation for sunk ships
- Move History: Recent moves with timestamps
- Auto-refresh: Polls backend every 2 seconds
- Error Handling: Graceful error recovery
- Loading States: Smooth loading indicators
- Real-time Updates: Live game state updates
- Create a Battleship tournament
- Join with two different accounts
- Test ship placement phase
- Test battle phase
- Verify win condition
// Test ship placement
const handleCellClick = (x: number, y: number) => {
if (selectedShip && !isShipPlaced(selectedShip.type)) {
placeShip(selectedShip.type, x, y, shipOrientation);
}
};
// Test shot firing
const fireShot = async (x: number, y: number) => {
const response = await fetch('/battleship_fire', {
method: 'POST',
body: JSON.stringify({ sessionId, player: address, x, y })
});
};cd tournament-hub-frontend
npm run buildREACT_APP_API_URL- Backend API URLREACT_APP_MULTIVERSX_API_URL- MultiversX API URL
- Animations: Ship sinking animations
- Sound Effects: Hit/miss sound feedback
- Spectator Mode: View ongoing games
- Replay System: Watch completed games
- Mobile App: React Native version
- WebSocket: Real-time updates instead of polling
- State Caching: Reduce API calls
- Code Splitting: Lazy load game components
- Image Optimization: Compress ship graphics
The Battleship frontend is now fully implemented with:
- โ Complete React/TypeScript implementation
- โ Full integration with existing tournament system
- โ Responsive design for all devices
- โ Real-time game state updates
- โ Intuitive user interface
- โ Comprehensive error handling
The game is ready for production use and provides an engaging Battleship experience for tournament participants!
- Backend:
tournament-hub-game-server/battleship_game_engine.py - API:
tournament-hub-game-server/main.py(Battleship endpoints) - Documentation:
BATTLESHIP_INTEGRATION.md