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Copy pathgameController.py
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55 lines (43 loc) · 1.78 KB
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class GameController:
def __init__(self, game, player1, player2):
self.game = game
self.player1 = player1
self.player2 = player2
self.trainingHistory = []
self.player1Wins = 0
self.player2Wins = 0
self.draws = 0
self.numberOfGames = 0
def simulateManyGames(self, numberOfGames):
self.numberOfGames = numberOfGames
for i in range(numberOfGames):
self.game.resetBoard()
self.playGame()
totalWins = self.player1Wins + self.player2Wins
self.draws = numberOfGames - totalWins
print('Player 1 Wins: ' + str((self.player1Wins * 100 / numberOfGames)) + '%')
print('Player 2 Wins: ' + str((self.player2Wins * 100 / numberOfGames)) + '%')
print('Draws: ' + str((self.draws * 100 / numberOfGames)) + '%')
def playGame(self):
playerToMove = self.player1
while len(self.game.game.get_moves()) > 0:
availableMoves = self.game.getAvailableMoves()
move = playerToMove.getMove(availableMoves, self.game.getBoard())
self.game.move(move, playerToMove)
if playerToMove.value == self.player1.value:
playerToMove = self.player2
else:
playerToMove = self.player1
winner = 0
if self.game.game.get_result(0) == 1:
self.player1Wins += 1
winner = -1
elif self.game.game.get_result(1) == 1:
self.player2Wins += 1
winner = 1
elif self.game.game.get_result(0) == 0:
self.draws += 1
for historyItem in self.game.getBoardHistory():
self.trainingHistory.append((winner, historyItem))
def getTrainingHistory(self):
return self.trainingHistory