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Maze.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Reflection.Emit;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Media;
using static MazeRush.Paths;
namespace MazeRush
{
public partial class Maze : Form
{
public static int hs = 0;
private int countDown = 0;
private int points = 0;
private Button pointercheck;
private Paths.Astar a_star;
private Color forecolor;
public Maze(int level)
{
InitializeComponent();
forecolor = button58.BackColor;
a_star = new Paths.Astar(level);//modified according to algo
InitializeGame(blocks());
}
public void InitializeGame(Button[,] buttons) //this method initializes the game
{
if(StartBtn.Enabled == true) //condition check bcz of resetting selections
label1.Text = "READY TO PLAY";
for (int i = 0; i < 8; i++) //modified according to algo
{
for (int j = 0; j < 8; j++)
{
if (a_star.IsAWall(i, j) == true)
{
buttons[i, j].BackColor = Color.DarkOrange;
buttons[i, j].Enabled = false;
}
}
}
points = 0;
SetStartBlock();
Pointer(a_star.startCell.row, a_star.startCell.col); //modified according to algo
}
private void button65_Click(object sender, EventArgs e) //start btn event
{
StartBtn.Enabled = false;
label1.Text = "TIME LEFT";
timer1.Start();
countDown = 30;
StartBtn.BackColor = Color.White;
StartBtn.FlatStyle = FlatStyle.Flat;
StartBtn.UseVisualStyleBackColor = false;
StartBtn.Text = ("STARTED");
}
private void timer1_Tick(object sender, EventArgs e) //timer event
{
if (countDown <= 0)
{
timer1.Stop();
label1.Text = "YOU LOSE";
SoundPlayer sp = new SoundPlayer(Application.StartupPath + "rescrs\\gameover.wav");
sp.Play();
RetryDialog();
}
LbTimer.Text = countDown.ToString();
countDown--;
}
public void BlockSelected(int row, int col) //selects the block
{
if (StartBtn.Enabled == false && blocks()[row, col].BackColor != Color.Green)
{
ConnectSelection(row, col);
}
}
public void ConnectSelection(int row, int col) //traverses through each block
{
for (int i = row - 1; i <= row + 1; i++)
{
for (int j = col - 1; j <= col + 1; j++)
{
if (i >= 0 && i < 8 && j >= 0 && j < 8)
{
if (blocks()[i, j] == pointercheck)
{
OnSelection(row, col);
return;
}
}
}
}
}
/*sets the color of each block to green, checks the pointer, adds points and checks if the game
is complete or not*/
public void OnSelection(int row, int col)
{
blocks()[row, col].BackColor = Color.Green;
Pointer(row, col);
points++;
if (ifComplete()&&ifWin())
{
WinDialog();
}
else
{
Retry(row, col);
}
}
public bool checkIfFail(int row, int col) //checks if the player failed?
{
bool flag = false;
for (int i = row - 1; i <= row + 1; i++)
{
for (int j = col - 1; j <= col + 1; j++)
{
if (i >= 0 && i < 8 && j >= 0 && j < 8)
{
if (blocks()[i, j].BackColor != forecolor)
flag = true;
if (flag == true)
flag = false;
else
return false;
}
}
}
return true;
}
public void SetStartBlock() //sets the start button as dark green and disables it
{
//modified according to algo
blocks()[a_star.startCell.row, a_star.startCell.col].BackColor = Color.DarkGreen;
blocks()[a_star.startCell.row, a_star.startCell.col].Enabled = false;
}
public void ResetSelections() // resets or clears the selections in the map
{
for (int i = 0; i < 8; i++)
{
for (int j = 0; j < 8; j++)
{
blocks()[i, j].Enabled = true;
if (blocks()[i, j].BackColor == Color.Green)
{
blocks()[i, j].BackColor = forecolor;
}
}
}
InitializeGame(blocks());
}
public void Retry(int row, int col) //if fails it resets the selection
{
if (checkIfFail(row, col) || ifComplete() && ifWin() == false)
{
label1.Text = "YOU LOSE";
SoundPlayer sp = new SoundPlayer(Application.StartupPath + "rescrs\\gameover.wav");
sp.Play();
RetryDialog();
}
}
public bool ifComplete() //if level completes
{
//modified according to algo
if (blocks()[a_star.finishCell.row, a_star.finishCell.col].BackColor == Color.Green)
{
for (int i = 0; i < 8; i++)
{
for (int j = 0; j < 8; j++)
{
blocks()[i, j].Enabled = false;
}
}
timer1.Stop();
return true;
}
return false;
}
public bool ifWin() //if player wins
{
SoundPlayer win = new SoundPlayer(Application.StartupPath + "rescrs\\levelcomplete.wav");
win.Play();
if ((points + 1) == a_star.path.Count) //modified according to algo
{
label1.Text = "YOU WON";
hs = 30 - countDown;
return true;
}
return false;
}
public void Pointer(int row, int col)
{
pointercheck = blocks()[row, col];
}
private void RetryBtn_Click(object sender, EventArgs e) //clear btn
{
ResetSelections();
}
//STARTING
public void WinDialog()
{
string path = Application.StartupPath + "rescrs\\hs.txt";
string[] data = new string[10];
int[] score = new int[5];
using (FileStream fs = new FileStream(path, FileMode.Open, FileAccess.Read))
{
using (StreamReader reader = new StreamReader(fs, Encoding.UTF8))
{
for (int i = 0; i < data.Length; i++)
{
data[i] = reader.ReadLine();
}
}
}
for (int i = 0; i < score.Length; i++)
{
score[i] = Convert.ToInt32(data[2 * i + 1]);
}
if (score[4] == 0)
{
DialogResult rep = MessageBox.Show("YOU WIN YOUR SCORE IS :" +hs +"\nDO YOU WANT TO SAVE YOUR NAME?", "SCORE", MessageBoxButtons.YesNo);
if (rep == DialogResult.Yes)
{
Username a = new Username();
a.Show();
this.Close();
}
if (rep == DialogResult.No)
{
DialogResult replay = MessageBox.Show("Do you want to play again?", "PLAY AGAIN", MessageBoxButtons.YesNo);
if (replay == DialogResult.Yes)
{
DifficultyMenu df = new DifficultyMenu();
this.Close();
df.Show();
}
if (replay == DialogResult.No)
{
Splash sp = new Splash();
this.Close();
sp.Show();
}
}
}
if (hs < score[0])
{
DialogResult rep = MessageBox.Show("YOU WIN YOUR SCORE IS :" + hs + "\nDO YOU WANT TO SAVE YOUR NAME?", "SCORE", MessageBoxButtons.YesNo);
if (rep == DialogResult.Yes)
{
Username a = new Username();
a.Show();
this.Close();
}
if (rep == DialogResult.No)
{
DialogResult replay = MessageBox.Show("Do you want to play again?", "PLAY AGAIN", MessageBoxButtons.YesNo);
if (replay == DialogResult.Yes)
{
DifficultyMenu df = new DifficultyMenu();
this.Close();
df.Show();
}
if (replay == DialogResult.No)
{
Splash sp = new Splash();
this.Close();
sp.Show();
}
}
}
else if (hs < score[1])
{
DialogResult rep = MessageBox.Show("YOU WIN YOUR SCORE IS :" + hs + "\nDO YOU WANT TO SAVE YOUR NAME?", "SCORE", MessageBoxButtons.YesNo);
if (rep == DialogResult.Yes)
{
Username a = new Username();
a.Show();
this.Close();
}
if (rep == DialogResult.No)
{
DialogResult replay = MessageBox.Show("Do you want to play again?", "PLAY AGAIN", MessageBoxButtons.YesNo);
if (replay == DialogResult.Yes)
{
DifficultyMenu df = new DifficultyMenu();
this.Close();
df.Show();
}
if (replay == DialogResult.No)
{
Splash sp = new Splash();
this.Close();
sp.Show();
}
}
}
else if (hs < score[2])
{
DialogResult rep = MessageBox.Show("YOU WIN YOUR SCORE IS :" + hs + "\nDO YOU WANT TO SAVE YOUR NAME?", "SCORE", MessageBoxButtons.YesNo);
if (rep == DialogResult.Yes)
{
Username a = new Username();
a.Show();
this.Close();
}
if (rep == DialogResult.No)
{
DialogResult replay = MessageBox.Show("Do you want to play again?", "PLAY AGAIN", MessageBoxButtons.YesNo);
if (replay == DialogResult.Yes)
{
DifficultyMenu df = new DifficultyMenu();
this.Close();
df.Show();
}
if (replay == DialogResult.No)
{
Splash sp = new Splash();
this.Close();
sp.Show();
}
}
}
else if (hs < score[3])
{
DialogResult rep = MessageBox.Show("YOU WIN YOUR SCORE IS :" + hs + "\nDO YOU WANT TO SAVE YOUR NAME?", "SCORE", MessageBoxButtons.YesNo);
if (rep == DialogResult.Yes)
{
Username a = new Username();
a.Show();
this.Close();
}
if (rep == DialogResult.No)
{
DialogResult replay = MessageBox.Show("Do you want to play again?", "PLAY AGAIN", MessageBoxButtons.YesNo);
if (replay == DialogResult.Yes)
{
DifficultyMenu df = new DifficultyMenu();
this.Close();
df.Show();
}
if (replay == DialogResult.No)
{
Splash sp = new Splash();
this.Close();
sp.Show();
}
}
}
else if (hs < score[4])
{
DialogResult rep = MessageBox.Show("YOU WIN YOUR SCORE IS :" + hs + "\nDO YOU WANT TO SAVE YOUR NAME?", "SCORE", MessageBoxButtons.YesNo);
if (rep == DialogResult.Yes)
{
Username a = new Username();
a.Show();
this.Close();
}
if (rep == DialogResult.No)
{
DialogResult replay = MessageBox.Show("Do you want to play again?", "PLAY AGAIN", MessageBoxButtons.YesNo);
if (replay == DialogResult.Yes)
{
DifficultyMenu df = new DifficultyMenu();
this.Close();
df.Show();
}
if (replay == DialogResult.No)
{
Splash sp = new Splash();
this.Close();
sp.Show();
}
}
}
else
{
DialogResult rep = MessageBox.Show("YOUR SCORE: "+hs+"\nDO YOU WANT TO SEE LEADERBOARD?", "SCORE", MessageBoxButtons.YesNo);
if (rep == DialogResult.Yes)
{
butto bt=new butto();
this.Hide();
bt.Show();
}
if (rep == DialogResult.No)
{
DialogResult replay = MessageBox.Show("Do you want to play again?", "PLAY AGAIN", MessageBoxButtons.YesNo);
if (replay == DialogResult.Yes)
{
DifficultyMenu df = new DifficultyMenu();
this.Close();
df.Show();
}
if (replay == DialogResult.No)
{
Splash sp = new Splash();
this.Close();
sp.Show();
}
}
}
}
public void RetryDialog()
{
DialogResult retry = MessageBox.Show("Do you want to Retry?", "LEVEL FAILED", MessageBoxButtons.YesNo);
if (retry == DialogResult.Yes)
{
StartBtn.Enabled = true;
StartBtn.BackColor = forecolor;
StartBtn.UseVisualStyleBackColor = true;
StartBtn.Text = ("START");
button57.BackColor = Color.DarkRed;
ResetSelections();
}
if (retry == DialogResult.No)
{
Splash s = new Splash();
s.Show();
this.Close();
}
}
//creation of each button as a block
public Button[,] blocks()
{
Button[,] blocks = new Button[8, 8];
blocks[0, 0] = button1; blocks[0, 1] = button2; blocks[0, 2] = button3; blocks[0, 3] = button4; blocks[0, 4] = button5; blocks[0, 5] = button6; blocks[0, 6] = button7; blocks[0, 7] = button8;
blocks[1, 0] = button16; blocks[1, 1] = button15; blocks[1, 2] = button14; blocks[1, 3] = button13; blocks[1, 4] = button12; blocks[1, 5] = button11; blocks[1, 6] = button10; blocks[1, 7] = button9;
blocks[2, 0] = button24; blocks[2, 1] = button23; blocks[2, 2] = button22; blocks[2, 3] = button21; blocks[2, 4] = button20; blocks[2, 5] = button19; blocks[2, 6] = button18; blocks[2, 7] = button17;
blocks[3, 0] = button32; blocks[3, 1] = button31; blocks[3, 2] = button30; blocks[3, 3] = button29; blocks[3, 4] = button28; blocks[3, 5] = button27; blocks[3, 6] = button26; blocks[3, 7] = button25;
blocks[4, 0] = button40; blocks[4, 1] = button39; blocks[4, 2] = button38; blocks[4, 3] = button37; blocks[4, 4] = button36; blocks[4, 5] = button35; blocks[4, 6] = button34; blocks[4, 7] = button33;
blocks[5, 0] = button48; blocks[5, 1] = button47; blocks[5, 2] = button46; blocks[5, 3] = button45; blocks[5, 4] = button44; blocks[5, 5] = button43; blocks[5, 6] = button42; blocks[5, 7] = button41;
blocks[6, 0] = button56; blocks[6, 1] = button55; blocks[6, 2] = button54; blocks[6, 3] = button53; blocks[6, 4] = button52; blocks[6, 5] = button51; blocks[6, 6] = button50; blocks[6, 7] = button49;
blocks[7, 0] = button64; blocks[7, 1] = button63; blocks[7, 2] = button62; blocks[7, 3] = button61; blocks[7, 4] = button60; blocks[7, 5] = button59; blocks[7, 6] = button58; blocks[7, 7] = button57;
return blocks;
}
SoundPlayer click = new SoundPlayer(Application.StartupPath + "rescrs\\click.wav");
private void Form1_Load(object sender, EventArgs e)
{
//useless, do not delete
}
//events of all 64 buttons given below
private void button1_Click(object sender, EventArgs e)
{
BlockSelected(0, 0);
click.Play();
}
private void button2_Click(object sender, EventArgs e)
{
BlockSelected(0, 1);
click.Play();
}
private void button3_Click(object sender, EventArgs e)
{
BlockSelected(0, 2);
click.Play();
}
private void button4_Click(object sender, EventArgs e)
{
BlockSelected(0, 3);
click.Play();
}
private void button5_Click(object sender, EventArgs e)
{
BlockSelected(0, 4);
click.Play();
}
private void button6_Click(object sender, EventArgs e)
{
BlockSelected(0, 5);
click.Play();
}
private void button7_Click(object sender, EventArgs e)
{
BlockSelected(0, 6);
click.Play();
}
private void button8_Click(object sender, EventArgs e)
{
BlockSelected(0, 7);
click.Play();
}
private void button16_Click(object sender, EventArgs e)
{
BlockSelected(1, 0);
click.Play();
}
private void button15_Click(object sender, EventArgs e)
{
BlockSelected(1, 1);
click.Play();
}
private void button14_Click(object sender, EventArgs e)
{
BlockSelected(1, 2);
click.Play();
}
private void button13_Click(object sender, EventArgs e)
{
BlockSelected(1, 3);
click.Play();
}
private void button12_Click(object sender, EventArgs e)
{
BlockSelected(1, 4);
click.Play();
}
private void button11_Click(object sender, EventArgs e)
{
BlockSelected(1, 5);
click.Play();
}
private void button10_Click(object sender, EventArgs e)
{
BlockSelected(1, 6);
click.Play();
}
private void button9_Click(object sender, EventArgs e)
{
BlockSelected(1, 7);
click.Play();
}
private void button24_Click(object sender, EventArgs e)
{
BlockSelected(2, 0);
click.Play();
}
private void button23_Click(object sender, EventArgs e)
{
BlockSelected(2, 1);
click.Play();
}
private void button22_Click(object sender, EventArgs e)
{
BlockSelected(2, 2);
click.Play();
}
private void button21_Click(object sender, EventArgs e)
{
BlockSelected(2, 3);
click.Play();
}
private void button20_Click(object sender, EventArgs e)
{
BlockSelected(2, 4);
click.Play();
}
private void button19_Click(object sender, EventArgs e)
{
BlockSelected(2, 5);
click.Play();
}
private void button18_Click(object sender, EventArgs e)
{
BlockSelected(2, 6);
click.Play();
}
private void button17_Click(object sender, EventArgs e)
{
BlockSelected(2, 7);
click.Play();
}
private void button32_Click(object sender, EventArgs e)
{
BlockSelected(3, 0);
click.Play();
}
private void button31_Click(object sender, EventArgs e)
{
BlockSelected(3, 1);
click.Play();
}
private void button30_Click(object sender, EventArgs e)
{
BlockSelected(3, 2);
click.Play();
}
private void button29_Click(object sender, EventArgs e)
{
BlockSelected(3, 3);
click.Play();
}
private void button28_Click(object sender, EventArgs e)
{
BlockSelected(3, 4);
click.Play();
}
private void button27_Click(object sender, EventArgs e)
{
BlockSelected(3, 5);
click.Play();
}
private void button26_Click(object sender, EventArgs e)
{
BlockSelected(3, 6);
click.Play();
}
private void button25_Click(object sender, EventArgs e)
{
BlockSelected(3, 7);
click.Play();
}
private void button40_Click(object sender, EventArgs e)
{
BlockSelected(4, 0);
click.Play();
}
private void button39_Click(object sender, EventArgs e)
{
BlockSelected(4, 1);
click.Play();
}
private void button38_Click(object sender, EventArgs e)
{
BlockSelected(4, 2);
click.Play();
}
private void button37_Click(object sender, EventArgs e)
{
BlockSelected(4, 3);
click.Play();
}
private void button36_Click(object sender, EventArgs e)
{
BlockSelected(4, 4);
click.Play();
}
private void button35_Click(object sender, EventArgs e)
{
BlockSelected(4, 5);
click.Play();
}
private void button34_Click(object sender, EventArgs e)
{
BlockSelected(4, 6);
click.Play();
}
private void button33_Click(object sender, EventArgs e)
{
BlockSelected(4, 7);
click.Play();
}
private void button48_Click(object sender, EventArgs e)
{
BlockSelected(5, 0);
click.Play();
}
private void button47_Click(object sender, EventArgs e)
{
BlockSelected(5, 1);
click.Play();
}
private void button46_Click(object sender, EventArgs e)
{
BlockSelected(5, 2);
click.Play();
}
private void button45_Click(object sender, EventArgs e)
{
BlockSelected(5, 3);
click.Play();
}
private void button44_Click(object sender, EventArgs e)
{
BlockSelected(5, 4);
click.Play();
}
private void button43_Click(object sender, EventArgs e)
{
BlockSelected(5, 5);
click.Play();
}
private void button42_Click(object sender, EventArgs e)
{
BlockSelected(5, 6);
click.Play();
}
private void button41_Click(object sender, EventArgs e)
{
BlockSelected(5, 7);
click.Play();
}
private void button56_Click(object sender, EventArgs e)
{
BlockSelected(6, 0);
click.Play();
}
private void button55_Click(object sender, EventArgs e)
{
BlockSelected(6, 1);
click.Play();
}
private void button54_Click(object sender, EventArgs e)
{
BlockSelected(6, 2);
click.Play();
}
private void button53_Click(object sender, EventArgs e)
{
BlockSelected(6, 3);
click.Play();
}
private void button52_Click(object sender, EventArgs e)
{
BlockSelected(6, 4);
click.Play();
}
private void button51_Click(object sender, EventArgs e)
{
BlockSelected(6, 5);
click.Play();
}
private void button50_Click(object sender, EventArgs e)
{
BlockSelected(6, 6);
click.Play();
}
private void button49_Click(object sender, EventArgs e)
{
BlockSelected(6, 7);
click.Play();
}
private void button64_Click(object sender, EventArgs e)
{
BlockSelected(7, 0);
click.Play();
}
private void button63_Click(object sender, EventArgs e)
{
BlockSelected(7, 1);
click.Play();
}
private void button62_Click(object sender, EventArgs e)
{
BlockSelected(7, 2);
click.Play();
}
private void button61_Click(object sender, EventArgs e)
{
BlockSelected(7, 3);
click.Play();
}
private void button60_Click(object sender, EventArgs e)
{
BlockSelected(7, 4);
click.Play();
}
private void button59_Click(object sender, EventArgs e)
{
BlockSelected(7, 5);
click.Play();
}
private void button58_Click(object sender, EventArgs e)
{
BlockSelected(7, 6);
click.Play();
}
private void button57_Click(object sender, EventArgs e)
{
BlockSelected(7, 7);
click.Play();
}
private void Maze_KeyDown(object sender, KeyEventArgs e)
{
if (e.Alt && e.KeyCode == Keys.F4)
{
e.Handled = true;
System.Windows.Forms.Application.Exit();
}
}
private void button65_Click_1(object sender, EventArgs e)
{
Splash s = new Splash();
s.Show();
this.Close();
}
}
}