Skip to content

Commit ae770e0

Browse files
author
n64
committed
Refresh 16
1 parent 66018e9 commit ae770e0

File tree

1,326 files changed

+73527
-26358
lines changed

Some content is hidden

Large Commits have some content hidden by default. Use the searchbox below for content that may be hidden.

1,326 files changed

+73527
-26358
lines changed

CHANGES

Lines changed: 26 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -1,3 +1,29 @@
1+
Refresh 16 (Two years later...)
2+
1.) remove capstone from readme, slight update (#1212)
3+
2.) Update ido static recomp (#1211)
4+
3.) Fix misleading pointer (#1209)
5+
4.) update outdated link (#1208)
6+
5.) Match iQue (#1207)
7+
6.) iQue matching except BSS (#1124)
8+
7.) Create LICENSE.md
9+
8.) Reorganize and apply licenses to some of the tools/ programs per discussions with their author(s). (#1203)
10+
9.) Fix rumble_init libultra includes and checks (#1195)
11+
10.) Stacksize moved to defines (#1199)
12+
11.) Renamings we were too lazy to make a PR for for 3 years (#1198)
13+
12.) Fix spelling error in sound.h comment (#1197)
14+
13.) Update instrument sample names (#1196)
15+
14.) Object Labeling, Behavior Params, and Cleanup (#1193)
16+
15.) Significantly more Libultra Cleanup (#1192)
17+
16.) Typedefs for area Terrain Data and Rooms (#1178)
18+
17.) Allow spaces in filename for vadpcm_enc (#1175)
19+
18.) Label all warp nodes (#1191)
20+
19.) Remove hardware.h (#1190)
21+
20.) Document __osSetHWintrRoutine (#1186)
22+
21.) Change 3 space indent to 4 space indent and cleanup (#1189)
23+
22.) Libultra cleanup and labelling (#1188)
24+
23.) in-game menu renaming (#1187)
25+
24.) AVOID_UB fixes and cleanup (#1185)
26+
127
Refresh 15 (mostly a hotfix for RSP microcode selection)
228

329
1.) Renamed frame_buffer funcs and _ZBUFFER (#1184)

Dockerfile

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -3,9 +3,8 @@ FROM ubuntu:18.04 as build
33
RUN apt-get update && \
44
apt-get install -y \
55
binutils-mips-linux-gnu \
6-
bsdmainutils \
76
build-essential \
8-
libcapstone-dev \
7+
git \
98
pkgconf \
109
python3
1110

Jenkinsfile

Lines changed: 11 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -12,32 +12,38 @@ pipeline {
1212
sh 'ln -s "$ROMS_DIR/Super Mario 64 (U) [!].z64" baserom.us.z64'
1313
sh 'ln -s "$ROMS_DIR/Super Mario 64 (E) (M3) [!].z64" baserom.eu.z64'
1414
sh 'ln -s "$ROMS_DIR/Super Mario 64 - Shindou Edition (J) [!].z64" baserom.sh.z64'
15+
sh 'ln -s "$ROMS_DIR/Super Mario 64 - iQue (Ch).z64" baserom.cn.z64'
1516
// verify no assets were committed to repo
1617
sh '[ -z "$(find {actors,levels,textures}/ -name \'*.png\')" ]'
1718
sh '[ -z "$(find assets/ -name \'*.m64\' -or \'*.bin\')" ]'
18-
sh './extract_assets.py jp us eu sh'
19+
sh './extract_assets.py jp us eu sh cn'
1920
}
2021
}
21-
stage('Build U Source') {
22+
stage('Build US Source') {
2223
steps {
2324
sh 'make -j4 VERSION=us VERBOSE=1 COLOR=0'
2425
}
2526
}
26-
stage('Build S Source') {
27+
stage('Build SH Source') {
2728
steps {
2829
sh 'make -j4 VERSION=sh VERBOSE=1 COLOR=0'
2930
}
3031
}
31-
stage('Build E Source') {
32+
stage('Build EU Source') {
3233
steps {
3334
sh 'make -j4 VERSION=eu VERBOSE=1 COLOR=0'
3435
}
3536
}
36-
stage('Build J Source') {
37+
stage('Build JP Source') {
3738
steps {
3839
sh 'make -j4 VERSION=jp VERBOSE=1 COLOR=0'
3940
}
4041
}
42+
stage('Build CN Source') {
43+
steps {
44+
sh 'make -j4 VERSION=cn VERBOSE=1 COLOR=0 COMPARE=0'
45+
}
46+
}
4147
stage('Test Enhancements') {
4248
steps {
4349
sh '''

0 commit comments

Comments
 (0)