Skip to content

Commit e687bb4

Browse files
authored
Update README.md
1 parent b2d519c commit e687bb4

File tree

1 file changed

+9
-1
lines changed

1 file changed

+9
-1
lines changed

README.md

Lines changed: 9 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,13 @@
11
# RacoonEngine
22

3+
## Deprecation Note
4+
5+
This one is, as the new name suggests deprecated for now. Please take a look at the following other repositories that build upon everything learned from this implementation:
6+
- https://github.com/naetherm/bitray-engine
7+
- https://github.com/naetherm/molecular-engine (not yet public)
8+
9+
---
10+
311
RacoonEngine is a cross-platform 3D engine and application framework for any kind of 3D applications like games, interactive simulations or visualizations. It's based on a highly flexible scene graph system that allows you to compose and visualize any type of 3D scene for your application.
412

513
RacoonEngine is written in C++ and has been designed with flexibility and extensibility as one of it's main goals. Therefore, it's not only a 3D engine, but a consistent framework that allows you to combine all the components that you need for your application without having to care about the differences of the actual libraries, APIs or operating systems that you are using. The underlying systems and libraries are abstracted by a powerful reflection and component system, which makes it easier and more effective to create applications for different platforms and target components such as rendering, sound, physics, network, scripting and so on.
@@ -54,4 +62,4 @@ This will compile all examples and libraries first and then compile the resource
5462

5563
The initial rendering code is from:
5664

57-
* https://github.com/cofenberg/unrimp
65+
* https://github.com/cofenberg/unrimp

0 commit comments

Comments
 (0)