|
| 1 | +--- |
| 2 | +title: 'Naev 0.12.0-beta.1' |
| 3 | +author: bobbens |
| 4 | +tags: [ 'release' ] |
| 5 | +blurb: Naev 0.12.0-beta.1 is released! |
| 6 | +--- |
| 7 | + |
| 8 | +This year, we're starting the betas a bit early given the large amount of |
| 9 | +content modified and added. As always, this release contains a large amount of |
| 10 | +changes done during the past year which likely have introduced a lot of bugs |
| 11 | +and issues that we want to iron out before the final release of 0.12.0. |
| 12 | + |
| 13 | +Now, this release changes a lot of how the game currently plays, and, while it |
| 14 | +is highly recommended to start a new game, it should be possible to just load |
| 15 | +up your old saves without too much stuff being changed. In particular, some of |
| 16 | +the major changes are: |
| 17 | + |
| 18 | +1. Nearly all the ships are now modelled in 3D with fancy lightings and tilting effects! |
| 19 | +2. You can now capture ships! |
| 20 | +3. New ships and ship variants! |
| 21 | +4. Faction reputation is no longer a single global value, but more nuanced and local. |
| 22 | +5. New challenging area to access many secrets. |
| 23 | +6. In-game Wiki full of mechanics and lore explanations! |
| 24 | + |
| 25 | +If you try it and find any issues, please report them at [the issue |
| 26 | +tracker](https://github.com/naev/naev/issues). Discussion about the game can be |
| 27 | +had on one of the various discussion forums and chatrooms we have. Check them |
| 28 | +out [here!](https://naev.org/contact/) |
| 29 | + |
| 30 | +You can get the new version from any of the sources below: |
| 31 | + |
| 32 | +<%= badge( "github", "0.12.0-beta.1" ) %> |
| 33 | +<%= badge( "steam" ) %> |
| 34 | +<%= badge( "itchio" ) %> |
| 35 | +<%= badge( "flathub" ) %> |
| 36 | + |
| 37 | +<br> |
| 38 | +<%= image( @items['/imgs/screenshots_0.12.0/llama_voyager.png'], "As a new ship variant of the Llama, the Llama Voyager shares many features but has fundamental differences such as fuel regeneration.", 'center', 'width="720"' ) %> |
| 39 | + |
| 40 | +### Full Changelog |
| 41 | +* Gameplay |
| 42 | + * Ability to capture disabled ships |
| 43 | + * Faction reputation is no longer universal, but varies on systems |
| 44 | + * Direct faction hit changes are shown as messages |
| 45 | + * Your actions will more directly affect ships in the system |
| 46 | + * Significantly increase maximum potential fleet capacity |
| 47 | + * Excess energy to battery recharge efficiency is now a flat 50% instead of varying based on charge level |
| 48 | + * Gave the Za'lek sting a slight detection buff |
| 49 | + * Can only have a single patrol mission active at a given time |
| 50 | + * Pirates are less numerous during Chapter 0 |
| 51 | + * Dvaered Arsenal has no fighter bays and fewer slots |
| 52 | + * Lowered CPU cost of some fighter bays |
| 53 | + * Decreased CPU and energy provided by large core slots |
| 54 | + * Pillaging ships affects reputation |
| 55 | + * Significantly increased the amount of fuel provided by outfits |
| 56 | + * Camouflage burster gives a speed bonus while active and disables when out of stealth |
| 57 | + * Can scan ships with 'u' key |
| 58 | + * Gave the Quicksilver another medium structural slot |
| 59 | + * Beam weapons have minimum delays instead of minimum durations |
| 60 | + * Can stealth when missiles are locked on |
| 61 | + * Deployed fighters take stress and damage over time when their mother ship is destroyed |
| 62 | + * Electron Burst Cannons and Za'lek Heavy Drones have had their damage per second lowered |
| 63 | + * Improved point defense |
| 64 | + * Spittle Tubuloid Cluster is now a utility and does more damage |
| 65 | + * Guardian Interception System does double damage |
| 66 | + * Missiles explode when intercepted |
| 67 | + * Bounties have explicit time limits |
| 68 | + * Derelicts should appear in remote systems |
| 69 | +* Quality of Life |
| 70 | + * Added colourblind correction mode |
| 71 | + * Exposed more colourblind options to the user |
| 72 | + * Can modify game speed directly instead of using a slow mode difficulty for accessibility |
| 73 | + * Messages get folded instead of repeating |
| 74 | + * Asteroids no longer fade out if close to or targeted by the player |
| 75 | + * Display fuel consumption for ships in the equipment overlay |
| 76 | + * Added option to match speed with the slowest ship in the fleet (on by default) |
| 77 | + * Made it so ships in the equipment screen do not change order based on value |
| 78 | + * Mark spaceport bar tab when there is an important NPC |
| 79 | + * Weapon set keybindings change window tabs |
| 80 | + * Use short outfit names when displaying groups of outfits |
| 81 | + * Shown more useful things you have when buying outfits with things other than credits |
| 82 | + * Can sort and filter the mission computer |
| 83 | + * Added small optional bounce to NPCs when they start talking |
| 84 | + * Inform the player when they don't meet mission requirements for some important missions |
| 85 | + * Can add new plugins directly from the options menu |
| 86 | + * Can toggle whether autonav stops when missile lock-ons are detected |
| 87 | + * Added colour coded factional backgrounds in the shipyard |
| 88 | + * Can rotate shipyard image for ships with 3D graphics |
| 89 | + * Prompt when deleting notes |
| 90 | + * Added accessibility option that allows skipping story minigames |
| 91 | + * Can view and change all your ships in the equipment tab when there is refuelling |
| 92 | + * Reduced space dust size by 50% |
| 93 | +* Content |
| 94 | + * New in-game wiki with explanation on gameplay mechanics and lots of lore |
| 95 | + * 8 new missions |
| 96 | + * The Onions call |
| 97 | + * 4 new ships |
| 98 | + * 13 new ship variants |
| 99 | + * Give a new twist to existing ships |
| 100 | + * 6 new outfits |
| 101 | + * New area with unique challenges |
| 102 | + * New events |
| 103 | + * Get more Sirius abilities |
| 104 | + * Find the dark side of the Nebula |
| 105 | + * New NPC portraits |
| 106 | + * New generic NPC and News messages |
| 107 | + * Reworked trails to make ships feel more speedy |
| 108 | +* Engine |
| 109 | + * Support for 3D models |
| 110 | + * Lighting is based on system stars |
| 111 | + * Fancy effects for special systems |
| 112 | + * Ships tilt slightly when rotating |
| 113 | + * Simple animations are supported and used when applicable |
| 114 | + * Support for an in-game wiki |
| 115 | + * Can process YAML, Lua, and markdown |
| 116 | + * Cross-link support |
| 117 | + * Support for custom widgets |
| 118 | + * Stats (except inverted stats) are now additive instead of multiplicative |
| 119 | + * Try to merge saves if multiple directories correspond to the same player |
| 120 | + * More robust weapon set support that can handle multiple overlapping weapon sets |
| 121 | + * Faster handling of asteroids with large exclusion areas |
| 122 | + * Added fuel_usage_mod ship stat |
| 123 | + * Fixed player losing navigation targets when unidiff is applied |
| 124 | + * Fixed ai.idir giving wrong answer by M_PI_2 in some cases |
| 125 | + * Threaded more loading components |
| 126 | + * Lua require now caches chunks |
| 127 | + * Dropped SDL_image fallback |
| 128 | + * Use higher internal timer for all platforms |
| 129 | + * Support for Tracy |
| 130 | + * Spobs that are not landable yet generate presence will be shown on the map |
| 131 | + * Warn the player if they try to use a name with all space characters |
| 132 | + * Decoupled the collision system from the rendering system |
| 133 | + * Added a low memory mode to use fewer and smaller textures with 3D |
| 134 | + * Lazy load ship and outfit graphics to reduce memory usage and decrease load time |
| 135 | + * Use clang-format to format all the C code |
| 136 | + * Use enums internally to represent keybindings instead of strings |
| 137 | + * Always use replaygain information when available when loading vorbis files |
| 138 | + * Stop repeating the same warning after a fixed amount of times |
| 139 | + * Support for outfits that don't break stealth |
| 140 | + * Editor has partial support for universe diffs |
| 141 | + * Editor has separate configuration and file dialogues |
| 142 | + * New ship stats |
| 143 | + * Global weapon range, damage, fire-rate and energy usage |
| 144 | + * Range ship stat for all specific weapon types |
| 145 | + * Turn, speed, and accel for launchers |
| 146 | + * Shield downtime modifier |
| 147 | + * Deprecated old faction API in favour of the new one for local / global standings |
| 148 | + * Added support for temporarily overriding faction standings |
| 149 | +* Fixes |
| 150 | + * PSO and Mizar nebulas have trails again |
| 151 | + * Removed fancy background mode |
| 152 | + * Can remove fighter bays with deployed fighters |
| 153 | + * Sol is less friendly |
| 154 | + * Fixed rare cases where fighters would not be able to dock |
| 155 | + * Fixed hypergate and wormhole effects getting stuck |
| 156 | + * Obelisks tell if you have completed them already |
| 157 | + * Fixed space dust disappearing with certain jump abilities |
| 158 | + * Boarded pilots become permanently disabled if they lose space-worthiness |
| 159 | + * Double tap will activate feather drive like blink engines |
| 160 | + * Fixed camouflage burster not activating stealth |
| 161 | + * Fixed bug where beams were counted as giving energy in the equipment optimizer |
| 162 | + * shadowvigil: claim entire route |
| 163 | + * sh01_corvette: should be completable on easy difficulties now |
| 164 | + * patrol: fixed escorts and fighters becoming hostile if hostile to the mission giving faction |
| 165 | + * Fixed debugging paranoid builds under Windows |
| 166 | + * Fixed autonav not respecting shield thresholds |
| 167 | + * zbh10: Godheart and friends get at most 1 fighter bay per ship now |
| 168 | + * Fixed ESS Trinity being bribeable |
| 169 | + * Cargo on fleets with be displayed to make room for mission cargo when necessary |
| 170 | + * Made it so Shadow Vigil doesn't try to go through Surano system for reasons |
| 171 | + * `blackhole/zbh09`: fixed softlock during a cutscene under certain conditions |
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