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| 1 | +package pro.mikey.kubeutils.kubejs.events; |
| 2 | + |
| 3 | +import dev.latvian.mods.kubejs.item.ItemHandlerUtils; |
| 4 | +import dev.latvian.mods.kubejs.player.PlayerEventJS; |
| 5 | +import net.minecraft.world.entity.EquipmentSlot; |
| 6 | +import net.minecraft.world.entity.player.Player; |
| 7 | +import net.minecraft.world.item.ItemStack; |
| 8 | +import pro.mikey.kubeutils.events.KuEvents; |
| 9 | +import pro.mikey.kubeutils.kubejs.modules.PlayerKu; |
| 10 | +import pro.mikey.kubeutils.utils.Utils; |
| 11 | +import pro.mikey.kubeutils.utils.annotations.KuEvent; |
| 12 | + |
| 13 | +import java.util.*; |
| 14 | + |
| 15 | +/** |
| 16 | + * Custom event fired when the player logins in and does not have the {@link PlayerStarterItems#STARTER_ITEMS_GIVEN_FLAG} |
| 17 | + * flag enabled. You can reset this flag at any point using {@link PlayerKu#clearStarterItemsFlag()} |
| 18 | + * |
| 19 | + * To add items, simply call the event and use the `addItems` method. |
| 20 | + * <p> |
| 21 | + * <code> |
| 22 | + * // 1.18 |
| 23 | + * // Item.of is optional here |
| 24 | + * KuEvents.playerStarterItems(event => { |
| 25 | + * event.addItems("5x minecraft:gold_ingot", Item.of("2x minecraft:grass_block")) |
| 26 | + * <p> |
| 27 | + * event.addEquipmentItem("chest", "minecraft:golden_chestplate") |
| 28 | + * event.addEquipmentItem("offhand", "minecraft:stone") |
| 29 | + * }) |
| 30 | + * </code |
| 31 | + */ |
| 32 | +@KuEvent(KuEvents.PLAYER_STARTER_ITEMS) |
| 33 | +public class PlayerStarterItems extends PlayerEventJS { |
| 34 | + public static final String STARTER_ITEMS_GIVEN_FLAG = Utils.kuIdStorage("sig"); |
| 35 | + |
| 36 | + private final Player player; |
| 37 | + private final List<ItemStack> items = new ArrayList<>(); |
| 38 | + private final Map<EquipmentSlot, ItemStack> armorItems = new HashMap<>(); |
| 39 | + |
| 40 | + public PlayerStarterItems(Player player) { |
| 41 | + this.player = player; |
| 42 | + } |
| 43 | + |
| 44 | + public void addItems(ItemStack... items) { |
| 45 | + this.items.addAll(List.of(items)); |
| 46 | + } |
| 47 | + |
| 48 | + public void addEquipmentItem(String equipmentSlot, ItemStack item) { |
| 49 | + var slot = Arrays.stream(EquipmentSlot.values()) |
| 50 | + .filter(e -> e.getName().equalsIgnoreCase(equipmentSlot)) |
| 51 | + .findFirst() |
| 52 | + .orElse(EquipmentSlot.CHEST); |
| 53 | + |
| 54 | + this.armorItems.put(slot, item); |
| 55 | + } |
| 56 | + |
| 57 | + @Override |
| 58 | + protected void afterPosted(boolean cancelled) { |
| 59 | + if (cancelled) { |
| 60 | + return; |
| 61 | + } |
| 62 | + |
| 63 | + boolean inserted = false; |
| 64 | + if (this.items.size() > 0) { |
| 65 | + this.items.forEach(item -> ItemHandlerUtils.giveItemToPlayer(this.player, item, -1)); |
| 66 | + inserted = true; |
| 67 | + } |
| 68 | + |
| 69 | + if (this.armorItems.size() > 0) { |
| 70 | + this.armorItems.forEach((key, value) -> { |
| 71 | + this.player.setItemSlot(key, value); |
| 72 | + |
| 73 | + // If it didn't place, put it in their inventory |
| 74 | + if (this.player.getItemBySlot(key).getItem() != value.getItem()) { |
| 75 | + ItemHandlerUtils.giveItemToPlayer(this.player, value, -1); |
| 76 | + } |
| 77 | + }); |
| 78 | + |
| 79 | + inserted = true; |
| 80 | + } |
| 81 | + |
| 82 | + if (inserted) { |
| 83 | + this.player.kjs$getPersistentData().putBoolean(STARTER_ITEMS_GIVEN_FLAG, true); |
| 84 | + } |
| 85 | + } |
| 86 | + |
| 87 | + @Override |
| 88 | + public Player getEntity() { |
| 89 | + return this.player; |
| 90 | + } |
| 91 | +} |
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