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fix: ensure GPU/CPU parity for auto-color pipeline stage
- Move auto-color to run before auto-exposure in GPU pipeline to match
CPU ordering (was running after exposure, causing different results)
- Scale warm scene r_gain by auto_color_strength instead of hard-coding
1.12 boost, so strength=0 produces no change as expected
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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