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README.md

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This project is a **DAAD** interpreter created from scratch for **MSX2**/**MSX2+** systems and using the graphical capabilities of this machines.
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**DAAD** is a multi-machine and multi-graphics adventure writer, enabling you to target a broad range of 8-bit and 16-bit systems.
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**DAAD** is a multi-machine and multi-graphics adventure writer, enabling you to target a broad range of 8-bit and 16-bit systems.
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You can see the classic interpreters [here](https://github.com/daad-adventure-writer/daad).
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**MSX2DAAD** is also compatible with [Maluva DAAD extension](https://github.com/Utodev/MALUVA) emulating his new functionalities to the classic interpreters like:
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**MSX2DAAD** is also compatible with [DRC](https://github.com/Utodev/DRC) compiler, and [Maluva DAAD extension](https://github.com/Utodev/MALUVA) emulating his new functionalities to the classic interpreters:
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- Load bitmap images from disk.
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- Load/Save your gameplay from/to disk.
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- Use of external texts in a disk file providing 64kb of additional compressed texts and leaving free *RAM* memory for your adventure.
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- XPICTURE: Load bitmap images from disk.
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- XLOAD/XSAVE: To load/save your gameplay from/to disk.
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- XMES: Use of external texts in a disk file, providing 64kb of additional compressed texts and leaving more free *RAM* memory to create your adventure.
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- XPLAY: Play music using a simplified [MML](https://en.wikipedia.org/wiki/Music_Macro_Language) string, the same format of PLAY instruction from MSX1 Basic.
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![](https://www.eslamejor.com/img/msx2daad_sample.png)
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bin/pletter.exe

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include/daad_platform_msx2.h

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// Values to customize the MSX2 program
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#ifndef VERSION
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#define VERSION 1.1
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#define VERSION 1.2
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#endif
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#ifndef SCREEN
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#define SCREEN 8 // Screen 5/6/7/8/12

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