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So I set up a simple dialogue system in my game with the youtube example of the Actionable.
extends Area2D
@export var dialogue_resource: DialogueResource
@export var dialogue_start = "start"
func talk():
DialogueManager.show_example_dialogue_balloon(dialogue_resource, dialogue_start)
It worked well until recently. I swear I haven't changed anything, but now this error pops up and the Debugger says it's in the dialogue_manager script:
# Show a message or crash with error
func show_error_for_missing_state_value(message: String, will_show: bool = true) -> void:
if not will_show: return
if DMSettings.get_setting(DMSettings.IGNORE_MISSING_STATE_VALUES, false):
push_error(message)
elif will_show:
# If you're here then you're missing a method or property in your game state. The error
# message down in the debugger will give you some more information.
assert(false, message)
Has anybody else encountered this? Thanks in advance,
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Hi all,
So I set up a simple dialogue system in my game with the youtube example of the Actionable.
It worked well until recently. I swear I haven't changed anything, but now this error pops up and the Debugger says it's in the dialogue_manager script:
Has anybody else encountered this? Thanks in advance,
Whirlin
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