Multiple Balloons #409
DarrylBD99
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Yep! You just have to make another balloon scene and call it instead of the normal one. One way to do this is to duplicate the show_dialogue_balloon() method in the Dialogue Manager and just change the scene in the new method. |
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Adding to what @Paul-Griffin-1517-1 said, if you want different balloons to show on different events then you'll need to code your own method to instantiate the appropriate balloon and add it to the scene. The build-in one assumes that there's only one kind of the balloon by default. |
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Not sure whether to put this in QnA or Ideas, so I just put it as general. Anyways would it be possible to use more than one type of balloon?
Example: One balloon for speech dialogue, another for item gained prompt, and so on.
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