Replies: 1 comment
-
|
You could do it with the BBCode tags but a better way would be to handle that in your custom balloon with theme/colour overrides on the Dialogue Label or character name label. |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
2023-12-20.00-47-57.mp4
Hi,
In my game, I have two characters sitting next to each other. Is it possible to differentiate between the two characters in dialogue?
Possible examples might be.
I could probably find workarounds for these, changing the theme via variables within the script perhaps? but I wanted to see if there is any built-in functionality for this currently or planned.
Beta Was this translation helpful? Give feedback.
All reactions