Dialogue waits until a tween called from a singleton finishes to continue the dialogue. How can i make it "ignore" the tween? #452
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kevinsavala
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Please provide more information about what your trying to do and I will try to help you |
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What does the implementation for |
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Like making the tween run in the background.
`
Dialogue...
do StartTween(2)
Next dialogue...
`
When tween starts, it runs for the seconds passed as parameter, but the text panel hides for the duration of the tween. I want it to start the tween and still keep the dialogue going. Thanks.
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