Jump to dialogue in code #899
Unanswered
TheLocalGremlin
asked this question in
Q&A
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
-
Is there any way to jump to a specific dialogue in GDScript without starting up a new dialogue? I poked around the example_balloon code and found this:
self.dialogue_line = await resource.get_next_dialogue_line(dialogue_line.id)I'm not sure how to reference the balloon in script or how to jump to a specific label instead of the next line, so some help would be appreciated.
Beta Was this translation helpful? Give feedback.
All reactions