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Hello, after installing the plugin make sure to enable it in project > project settings (docs page).

Once you've done that, add a script somewhere on your main scene and call DialogueManager.show_dialogue_balloon(resource, title), probably in the on_ready function. Here are the relevant docs.

Then you need to feed in a reference to a dialogue resource. You can make one of those in the dialogue manager tab at the top. Typically those can be fed in through the editor to the script using an @export variable. Then just replace the title with the starting section in your dialogue (eg ~ start - > "start"), and you're good to go.

Heads up, a lot of this stuff is more general Godot concepts and p…

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@OKeygee
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@Fireye04
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