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dialogue_cache.gd : cannot call method stop on a null value #1220

Description

@owlnewworlds

Since I switched to Godot 4.6 (even 4.6.3.stable now) I have this error that pops every second. It doesn't prevent the game from working, nor the plugin which works well but still it's an annoying error in the editor. I can't even stop it from being displaying even after the game has stopped. The only way to make it stop is to close the editor completely.

  • Dialogue Manager version: 3.10.4 for Godot 4.6
  • Godot version: 4.6.3.stable

Expected behavior
No looping error in the logs

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