diff --git a/docs/3to4.md b/docs/3to4.md deleted file mode 100644 index c3a3b974..00000000 --- a/docs/3to4.md +++ /dev/null @@ -1,14 +0,0 @@ -# Upgrading from Dialogue Manager 3 to Dialogue Manager 4 - -Godot 4.6 is now the minimum Godot version supported. - -## Breaking changes - -- "Titles" are now called "Cues" to better reflect how they are used. -- Response Conditions are now self-closing (eg. `- Text [if some_condition]` is now `- Text [if some_condition /]`). -- The `translation_key` property of `DialogueLine`s is now `static_id` to better reflect that it's not just for translations. - -## Possible gotchas - -- The bespoke CSV exporter has been removed in favour of Godot's built-in translation template exporter (in **Project Settings > Localisation > Template Generation**) now supporting CSVs. -- The `raw_text` property of `DialogueResource` files has been removed. \ No newline at end of file diff --git a/docs/2to3.md b/docs/Upgrading_Version.md similarity index 55% rename from docs/2to3.md rename to docs/Upgrading_Version.md index 5ea27bb6..e3c9d2da 100644 --- a/docs/2to3.md +++ b/docs/Upgrading_Version.md @@ -8,3 +8,19 @@ The upgrade should be mostly seamless but there are a couple of things to watch - The built-in `emit` mutation has been removed in favour of emitting signals just like GDScript (ie. `some_signal.emit()`). To upgrade from 2.x to 3.x you can remove the `addons/dialogue_manager` directory and then download a fresh copy of Dialogue Manager 3 from either the Asset Library or GitHub. + + +# Upgrading from Dialogue Manager 3 to Dialogue Manager 4 + +Godot 4.6 is now the minimum Godot version supported. + +## Breaking changes + +- "Titles" are now called "Cues" to better reflect how they are used. +- Response Conditions are now self-closing (eg. `- Text [if some_condition]` is now `- Text [if some_condition /]`). +- The `translation_key` property of `DialogueLine`s is now `static_id` to better reflect that it's not just for translations. + +## Possible gotchas + +- The bespoke CSV exporter has been removed in favour of Godot's built-in translation template exporter (in **Project Settings > Localisation > Template Generation**) now supporting CSVs. +- The `raw_text` property of `DialogueResource` files has been removed.