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Description
Describe the bug
The C# version of addon is missing GetAmbientVolume function, even though docs mention it and is present in GDScript version of the addon.
Affected version
- Addon version: 2.6.2
- Godot version: 4.2.2.stable.mono
To Reproduce
Steps to reproduce the behavior:
- Create scene
- Attach C# script to the scene
- Try to call SoundManager.GetAmbientVolume()
Expected behavior
Returned variable of type float, holding Ambient Volume.
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bugSomething isn't workingSomething isn't working