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Missing GetAmbientVolume in C# wrapper #39

@TheShadowKing19

Description

@TheShadowKing19

Describe the bug
The C# version of addon is missing GetAmbientVolume function, even though docs mention it and is present in GDScript version of the addon.

Affected version

  • Addon version: 2.6.2
  • Godot version: 4.2.2.stable.mono

To Reproduce
Steps to reproduce the behavior:

  1. Create scene
  2. Attach C# script to the scene
  3. Try to call SoundManager.GetAmbientVolume()

Expected behavior
Returned variable of type float, holding Ambient Volume.

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