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mesh with colour #59

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@christian-rauch

It seems that the information about the colour of a mesh has to be transported separately from the points and faces:

Is it a deliberate choice to have the information split across several messages? How should someone combine the colour and texture with the mesh?

Have you thought about a single message definition with optional fields for the colour or other attributes, like for PointCloud2?

The TriangleMesh.msg in the @lvr-ros repo is a good example of how this can be combined in a single message with optional fields.

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