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Copy pathfacedetector.cpp
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86 lines (77 loc) · 2.42 KB
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#include "facedetector.h"
FaceDetector::FaceDetector(QWidget *parent) :
VideoWidget(parent),
m_tempFBO(nullptr)
{
QString modelDirectory = MODEL_DIR;
m_modelPath = modelDirectory+"face_detection_yunet_2022mar.onnx";
initializeDetector();
}
void FaceDetector::initializeDetector()
{
m_detector = cv::FaceDetectorYN::create(
m_modelPath.toStdString(),
"",
cv::Size(0,0),
SCORE_THRESHOLD,
NMS_THRESHOLD,
TOP_K
);
}
FaceDetector::~FaceDetector()
{
if(m_tempFBO) delete m_tempFBO;
}
void FaceDetector::initialize()
{
VideoWidget::initialize();
}
void FaceDetector::process()
{
if(!m_videoTexture) return;
m_videoTexture->bind();
if(!m_tempFBO || m_tempFBO->width() != m_videoTexture->width() || m_tempFBO->height() != m_videoTexture->height())
{
if(m_tempFBO) delete m_tempFBO;
QOpenGLFramebufferObjectFormat formatFBO;
formatFBO.setInternalTextureFormat(GL_RGBA32F);
m_tempFBO = new QOpenGLFramebufferObject(m_videoTexture->width(),m_videoTexture->height(),formatFBO);
m_videoFrame = cv::Mat(m_videoTexture->height(),m_videoTexture->width(),CV_8UC3);
}
m_detector->setInputSize(cv::Size(m_videoTexture->width(),m_videoTexture->height()));
makeCurrent();
m_tempFBO->bind();
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_videoTexture->textureId(),0);
glViewport(0,0,m_videoTexture->width(),m_videoTexture->height());
glReadPixels(0,0,m_videoTexture->width(),m_videoTexture->height(),GL_RGB,GL_UNSIGNED_BYTE,m_videoFrame.data);
detectFace();
emit streamData(m_videoFrame.data);
// m_videoTexture->release();
// m_tempFBO->release();
}
void FaceDetector::paint()
{
VideoWidget::paint();
}
void FaceDetector::resize(int W, int H)
{
qDebug("FaceDetector Resizing");
m_detector->setInputSize(cv::Size(W,H));
VideoWidget::resize(W,H);
}
void FaceDetector::detectFace()
{
m_detector->detect(m_videoFrame,m_faces);
for (int i = 0; i < m_faces.rows; i++)
{
cv::rectangle(
m_videoFrame,
cv::Rect2i(
int(m_faces.at<float>(i,0)), int(m_faces.at<float>(i,1)),
int(m_faces.at<float>(i,2)), int(m_faces.at<float>(i,3))
),
cv::Scalar(0,255,0), 2
);
}
m_videoTexture->setData(QOpenGLTexture::RGB, QOpenGLTexture::UInt8, (const void *)m_videoFrame.data);
}