-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathdemo.py
More file actions
57 lines (45 loc) · 2.12 KB
/
Copy pathdemo.py
File metadata and controls
57 lines (45 loc) · 2.12 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
from dataclasses import dataclass
from imgui_bundle import imgui, immapp, imgui_md
from imgui_bundle import im_file_dialog as fd
@immapp.static(selected_filename="")
def demo_imfile_dialog():
static = demo_imfile_dialog # Access to static variable via static
from imgui_bundle import im_file_dialog as ifd
imgui_md.render_unindented(
"""
# ImFileDialog
[ImFileDialog](https://github.com/pthom/ImFileDialog.git) provides file dialogs for ImGui, with images preview.
*Not (yet) adapted for High DPI resolution under windows*
"""
)
if imgui.button("Open file"):
ifd.FileDialog.instance().open(
"ShaderOpenDialog",
"Open a shader",
"Image file (*.png*.jpg*.jpeg*.bmp*.tga).png,.jpg,.jpeg,.bmp,.tga,.*",
True,
)
imgui.same_line()
if imgui.button("Open directory"):
ifd.FileDialog.instance().open("DirectoryOpenDialog", "Open a directory", "")
imgui.same_line()
if imgui.button("Save file"):
ifd.FileDialog.instance().save("ShaderSaveDialog", "Save a shader", "*.sprj .sprj")
if len(static.selected_filename) > 0:
imgui.text(f"Last file selection:\n {static.selected_filename}")
# file dialogs
if ifd.FileDialog.instance().is_done("ShaderOpenDialog"):
if ifd.FileDialog.instance().has_result():
# get_results: plural form - ShaderOpenDialog supports multi-selection
res = ifd.FileDialog.instance().get_results()
filenames = [f.path() for f in res]
static.selected_filename = "\n ".join(filenames)
ifd.FileDialog.instance().close()
if ifd.FileDialog.instance().is_done("DirectoryOpenDialog"):
if ifd.FileDialog.instance().has_result():
static.selected_filename = ifd.FileDialog.instance().get_result().path()
ifd.FileDialog.instance().close()
if ifd.FileDialog.instance().is_done("ShaderSaveDialog"):
if ifd.FileDialog.instance().has_result():
static.selected_filename = ifd.FileDialog.instance().get_result().path()
ifd.FileDialog.instance().close()