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## [2.0.25] - 2025-09-16 Internal: - Fixes for release validation and release process ## [2.0.24] - 2025-09-04 Integration: - Remove support for `Visual Studio for Mac`. Please use `VS Code` going forward. - Performance optimizations. Project generation: - Allow customization of `langversion` when using a `rsp` file. - Move to `slnx` solution generation when using `SDK-Style` projects. - Both `VS Code` and `Visual Studio 2026` are now using `SDK-Style` projects by default.
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CHANGELOG.md

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# Code Editor Package for Visual Studio
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## [2.0.25] - 2025-09-16
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Internal:
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- Fixes for release validation and release process
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## [2.0.24] - 2025-09-04
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Integration:
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- Remove support for `Visual Studio for Mac`. Please use `VS Code` going forward.
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- Performance optimizations.
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Project generation:
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- Allow customization of `langversion` when using a `rsp` file.
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- Move to `slnx` solution generation when using `SDK-Style` projects.
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- Both `VS Code` and `Visual Studio 2026` are now using `SDK-Style` projects by default.
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## [2.0.23] - 2025-02-03
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Documentation~/using-visual-studio-editor.md

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To use the package, go to **Edit** > **Preferences** > **External Tools** > **External Script Editor** and select the version of **Visual Studio** you have installed. When you select this option, the window reloads and displays settings that control production of .csproj files.
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![External Tools tab in the Preferences window](Images/external-tools-tab.png)
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![External Tools tab in the Preferences window](Images/vs-external-tools.png)
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## Generate .csproj files
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| **Built-in packages** | Any package that is already installed as part of the default Unity installation. |
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| **Tarball packages** | Any package you install from a GZip tarball archive on the local machine, outside of your Unity project. |
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| **Unknown packages** | Any package which Unity cannot determine an origin for. This could be because the package doesn’t list its origin, or that Unity doesn’t recognize the origin listed. |
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| **Player projects** | For each player project, generate an additional .csproj file named ‘originalProjectName.Player.csproj’. This allows different project types to have their code included in Visual Studio’s systems, such as assembly definitions or testing suites. |
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| **Player projects** | For each player project, generate an additional .csproj file named ‘originalProjectName.Player.csproj’. This allows different project types to have their code included in Visual Studio’s systems, such as assembly definitions or testing suites. |

Editor/AppleEventIntegration~/AppleEventIntegration.xcodeproj/project.pbxproj

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Editor/AppleEventIntegration~/AppleEventIntegration/Info.plist

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