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I'm excited to see this project! I had just started toying with creating a rust wrapper for csound when I came across this. I was using libloading and some of the output from bindgen. I got as far as verifying that calls to "createCsound" and "destroyCsound" were working. Not sure it was necessary now, but I went the libloading route because I thought that would simplify the licensing issues with linking against lgpl code.
If I want to distribute csound with an application built using this crate, do you know if it would be possible to use it in an arbitrary folder by setting the environment variable "LD_LIBRARY_PATH" using std::env::set_var?
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