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[1.21.1] It seems that when generating the super zombie's maximum health based on Local difficulty, they forgot to set the current health. #2095

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@FirDragon

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@FirDragon

Minecraft Version: 1.21.1

NeoForge Version: 21.1.141

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This includes the entire process of discovering the issue.
DragonSurvivalTeam/DragonSurvival#786

Description of issue:
I noticed the mechanism that generates super monsters based on Local difficulty probability, but it seems that while setting the maximum health cap, the current health value was not set.

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