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Game test livingDamageSequenceEvents is flaky in CI #2132

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@sciwhiz12

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@sciwhiz12

I've observed multiple PRs where the livingDamageSequenceEvents game test fails for no discernible reason, even though the same test when ran again will succeed.

 	Test livingDamageSequenceEvents:
		Failed - GameTest fail: player health expected 11, actually 0 on tick 3002

It might also occur locally, but because of its spurious nature and that nobody really runs the tests locally and often, I don't think anyone has encountered this locally.

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    1.21.5Targeted at Minecraft 1.21.5bugA bug or errorci/buildRelated to continuous integration/build system

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