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Description
I've observed multiple PRs where the livingDamageSequenceEvents
game test fails for no discernible reason, even though the same test when ran again will succeed.
Test livingDamageSequenceEvents:
Failed - GameTest fail: player health expected 11, actually 0 on tick 3002
It might also occur locally, but because of its spurious nature and that nobody really runs the tests locally and often, I don't think anyone has encountered this locally.