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Support Sega Machines #61

Description

@neophob

DataEast/Sega Version 1-3 and DataEast/Sega Version 3b

  • BSMT2000 audio DSP
  • DMD display size up to 192x64

http://techniek.flipperwinkel.nl/desega/index1.htm#gen:

CPU Board Generations.

There are three different "official" generations of the DataEast pinball CPU systems. All boards use a 6808 (or 6802) CPU chip, and are essentially a copy of Williams' System 11 CPU board (without the on-board sound circuitry). These are known as Version 1, Version 2, and Version 3. There is actually one other slightly different version of Version 3, which I call version "3b".

  • Version 1 (#520-5003-01): Only used for part of the production of DataEast's first game (Laser War). The RAM at location 5D is a 2K (24 pin) 6016 RAM.
  • Version 2 (#520-5003-02): Used from Laser War (partial production) to Phantom of the Opera. The RAM at location 5D is an 8K (28 pin) 6064 RAM.
  • Version 3 (#520-5003-03): Used from Back to the Future to Batman Forever. Uses "non-reflexive" circuitry (CPU control) for the kickers and pop bumpers. Version 3b (my term) is the same as Version 3, but 3 extra pins added at connector CN3 for a printer option (Last Action Hero to Batman Forever).

All DataEast/Sega CPU boards are downward compatible (so Version 3 could be used in a Version 1 or Version 2 game). However, it is not possible to use a CPU Version 2 board in a Version 3 game, since the reflexive circuitry used in Revision 3 does not exist in a Version 2 CPU board. Also, to modify a Revision 3 CPU board to work in Laser War (Revision 1), some modifications to the board must be performed. Check out DataEast service bulletin number 6 for this modification, by clicking here.

PinMAME

https://github.com/vpinball/pinmame/blob/ba34a20a34b670eef34a275796b4508106d85924/src/wpc/degames.c

  CPU Boards:
	1) CPU Rev 1 : Ram size = 2k (0x0800)	(Early Laser War Only)
	2) CPU Rev 2 : Ram size = 8k (0x2000)	(Later Laser War to Phantom of the Opera)
	3) CPU Rev 3 : CPU Controlled solenoids	(Back to the Future to Jurassic Park)
	4) CPU Rev 3b: Printer option			(Last Action Hero to Batman Forever)

  Display Boards:
	1) 520-5004-00: 2 X 7 Digit (16 Seg. Alphanumeric), 2 X 7 Digit (7 Seg. Numeric), 1 X 4 Digit (7 Seg. Numeric)
	   (Used in Laser War Only)
	2) 520-5014-01: 2 X 7 Digit (16 Seg. Alphanumeric), 2 X 7 Digit (7 Seg. Alphanumeric)
	   (Secret Service to Playboy)
	3) 520-5030-00: 2 X 16 Digit (16 Seg Alphanumeric)
		(MNF to Simpsons)
	4) 520-5042-00: 128X16 DMD - z80 CPU + integrated controller.
	   (Checkpoint to Hook)
	5) 520-5505 Series: 128X32 DMD - m6809 CPU + separate controller board
		a) -00 generation: (Lethal Weapon to Last Action Hero)
		b) -01 generation: (Tales from the Crypt to Guns N' Roses)
	6) 520-5092-01: 192X64 DMD - 68000 CPU + separate controller board
	   (Maverick to Batman Forever)
   Sound Board Revisions:
	1) 520-5002 Series: M6809 cpu, YM2151, MSM5205, hc4020 for stereo decoding.
		a) -00 generation, used 27256 eproms (only Laser War)
	    b) -02 generation, used 27256 & 27512 eproms (Laser War - Back to the Future)
		c) -03 generation, used 27010 voice eproms (Simpsons - Checkpoint)
	2) 520-5050-01 Series:	M6809 cpu, BSMT2000 16 bit stereo synth+dac, 2 custom PALS
		a) -01 generation,	used 27020 voice eproms (Batman - Lethal Weapon 3)
		b) -02 generation,	used 27040 voice eproms (Star Wars - J.Park)
		c) -03 generation,	similar to 02, no more info known (LAH - Maverick)
	3) 520-5077-00 Series:	??  (Tommy to Frankenstein)
	4) 520-5126-xx Series:	??	(Baywatch to Batman Forever)


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