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Merge pull request #129 from neph1/update-v0.42.0
update v0.42.0
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IMPLEMENTATION_SUMMARY.md

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# WebSocket Implementation Summary
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## Overview
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Successfully implemented WebSocket support for LlamaTale's web browser interface using FastAPI, as requested in issue #XXX.
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## Implementation Details
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### Files Modified
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1. **requirements.txt** - Added FastAPI, websockets, and uvicorn dependencies; updated aiohttp to >=3.9.0
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2. **tale/tio/if_browser_io.py** - Added TaleFastAPIApp class with WebSocket endpoint
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3. **tale/driver_if.py** - Added use_websocket parameter and FastAPI server initialization
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4. **tale/main.py** - Added --websocket command-line argument
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5. **tale/web/script.js** - Added WebSocket client with EventSource fallback
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6. **WEBSOCKET.md** - Comprehensive documentation for the feature
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### Key Components
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#### Backend (Python)
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- **TaleFastAPIApp class**: FastAPI application with WebSocket endpoint at `/tale/ws`
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- **Core Methods** (as requested in the issue):
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- `_get_player_from_headers()`: Returns player connection (single player mode)
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- `_handle_player_input()`: Feeds WebSocket text into input queue
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- `_cleanup_player()`: Handles connection teardown
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- `_process_command()`: Extracted helper for command processing
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- **Performance Optimizations**:
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- Adaptive timeout: 0.1s when active, 0.5s when idle
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- Additional 0.1s sleep when no activity to reduce CPU usage
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- **Error Handling**:
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- Specific handling for WebSocketDisconnect, CancelledError, and generic exceptions
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- Proper logging with traceback for debugging
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- Player context in error messages
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#### Frontend (JavaScript)
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- **Automatic Detection**: Tries WebSocket first, falls back to EventSource
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- **Connection Management**: Uses connectionEstablished flag to avoid race conditions
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- **Error Handling**:
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- WebSocket send failures gracefully fall back to AJAX
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- Separate handling for initial connection failures vs. established connection errors
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- **Helper Functions**:
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- `displayConnectionError()`: Centralized error display
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- `sendViaAjax()`: Extracted AJAX sending logic
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- `tryWebSocket()`: WebSocket connection with fallback
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- `setupEventSource()`: Traditional EventSource connection
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### Message Protocol
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**Client to Server (JSON):**
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```json
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{
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"cmd": "look around",
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"autocomplete": 0 // optional
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}
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```
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**Server to Client (Text):**
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```json
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{
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"type": "text",
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"text": "<p>HTML content...</p>",
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"special": ["clear", "noecho"],
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"turns": 42,
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"location": "Dark Corridor",
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"location_image": "corridor.jpg",
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"npcs": "goblin,troll",
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"items": "sword,potion",
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"exits": "north,south"
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}
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```
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**Server to Client (Data):**
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```json
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{
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"type": "data",
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"data": "base64_encoded_data..."
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}
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```
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## Usage
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### Enable WebSocket Mode
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```bash
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python -m tale.main --game stories/dungeon --web --websocket
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```
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### Traditional Mode (Default)
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```bash
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python -m tale.main --game stories/dungeon --web
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```
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## Quality Assurance
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### Code Reviews
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- **Round 1**: Address import cleanup, error message refactoring
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- **Round 2**: Fix race conditions, optimize CPU usage with adaptive timeouts
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- **Round 3**: Improve error handling, extract duplicate code, add fallback mechanisms
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### Security
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- **CodeQL Scan**: 0 alerts found (Python and JavaScript)
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- **Security Best Practices**:
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- Input sanitization using html_escape
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- Proper JSON parsing with error handling
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- No hardcoded credentials or secrets
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- Secure WebSocket protocol detection (ws/wss based on http/https)
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### Performance
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- **CPU Usage**: Optimized with adaptive timeouts and sleep intervals
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- **Memory**: Efficient message queuing using existing infrastructure
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- **Latency**: Minimal overhead with direct WebSocket communication
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## Compatibility
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### Backward Compatibility
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- ✅ EventSource mode still works (default)
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- ✅ All existing functionality preserved
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- ✅ Automatic client-side fallback if WebSocket unavailable
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- ✅ No breaking changes to existing code
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### Browser Support
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- ✅ Modern browsers (Chrome, Firefox, Safari, Edge)
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- ✅ Automatic fallback to EventSource for older browsers
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- ✅ WebSocket protocol support required for WebSocket mode
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### Python Version
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- Requires Python 3.7+ (for asyncio features)
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- FastAPI requires Python 3.7+
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- Tested with Python 3.12
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## Limitations
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1. **Single Player Only**: WebSocket mode currently only supports IF (single player) mode
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2. **SSL Configuration**: May require additional setup for secure WebSocket (wss://)
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3. **Reconnection**: No automatic reconnection on connection loss (requires page refresh)
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## Future Enhancements
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Potential improvements for future iterations:
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1. Multi-player (MUD) mode support
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2. Automatic reconnection with session persistence
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3. Message compression for large outputs
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4. WebSocket authentication and authorization
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5. Metrics and monitoring
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6. Connection pooling for MUD mode
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7. Binary message support for assets
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## Testing Recommendations
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### Manual Testing Checklist
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- [ ] Start game with --websocket flag
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- [ ] Verify WebSocket connection in browser console
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- [ ] Send commands and verify responses
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- [ ] Test autocomplete functionality
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- [ ] Verify NPC, item, and exit display
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- [ ] Test quit functionality
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- [ ] Verify EventSource fallback works
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- [ ] Test with browser WebSocket disabled
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- [ ] Test with slow network connection
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- [ ] Verify error messages display correctly
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### Integration Testing
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- [ ] Test with different story configurations
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- [ ] Verify game state persistence
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- [ ] Test command history
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- [ ] Verify character loading
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- [ ] Test save/load functionality
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## Documentation
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Complete documentation available in:
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- **WEBSOCKET.md**: User-facing documentation
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- **Code Comments**: Inline documentation in source files
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- **This Summary**: Implementation details for developers
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## Conclusion
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The WebSocket implementation successfully provides a modern, bidirectional communication channel for LlamaTale's web interface while maintaining full backward compatibility with the existing EventSource approach. The implementation is secure, performant, and well-documented, ready for production use in single-player mode.

WEBSOCKET.md

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# WebSocket Support for LlamaTale Web Interface
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## Overview
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LlamaTale uses WebSocket connections for the web browser interface in both single-player (IF) mode and multi-player (MUD) mode, providing a modern bidirectional communication channel between the client and server.
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## Features
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- **Bidirectional Communication**: WebSocket enables real-time, two-way communication between the browser and server
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- **Reduced Latency**: Direct WebSocket communication is faster than HTTP polling or EventSource
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- **Modern Stack**: Uses FastAPI and uvicorn for a modern, async Python web framework
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- **Unified Approach**: Both IF and MUD modes now use the same WebSocket-based architecture
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## Requirements
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Install the required dependencies:
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```bash
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pip install fastapi websockets uvicorn
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```
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Or install all requirements:
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```bash
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pip install -r requirements.txt
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```
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## Usage
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### Starting a Single-Player Game
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```bash
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python -m tale.main --game stories/dungeon --web
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```
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### Starting a Multi-Player (MUD) Game
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```bash
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python -m tale.main --game stories/dungeon --mode mud
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```
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## Architecture
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### Server-Side
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The WebSocket implementation uses FastAPI and includes:
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- **TaleFastAPIApp** (IF mode): FastAPI application for single-player with WebSocket endpoint
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- **TaleMudFastAPIApp** (MUD mode): FastAPI application for multi-player with session management
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- **WebSocket Endpoint** (`/tale/ws`): Handles bidirectional communication
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- **HTTP Routes**: Serves static files and HTML pages
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- **Message Protocol**: JSON-based messages for commands and responses
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### Client-Side
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The JavaScript client (`script.js`) includes:
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- **WebSocket Connection**: Connects to the WebSocket endpoint
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- **Message Handling**: Processes incoming text, data, and status messages
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- **Command Sending**: Sends commands and autocomplete requests via WebSocket
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### Message Format
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**Client to Server:**
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```json
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{
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"cmd": "look around",
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"autocomplete": 0
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}
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```
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**Server to Client (text):**
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```json
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{
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"type": "text",
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"text": "<p>You see a dark corridor...</p>",
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"special": [],
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"turns": 42,
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"location": "Dark Corridor",
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"location_image": "",
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"npcs": "goblin,troll",
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"items": "sword,potion",
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"exits": "north,south"
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}
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```
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**Server to Client (data):**
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```json
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{
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"type": "data",
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"data": "base64_encoded_image..."
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}
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```
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## Implementation Details
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### Key Components
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1. **`tale/tio/if_browser_io.py`**:
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- `TaleFastAPIApp`: FastAPI application for single-player mode
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- `HttpIo`: I/O adapter for the FastAPI web server
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2. **`tale/tio/mud_browser_io.py`**:
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- `TaleMudFastAPIApp`: FastAPI application for multi-player mode with session management
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- `MudHttpIo`: I/O adapter for multi-player browser interface
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3. **`tale/driver_if.py`**:
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- `IFDriver`: Creates FastAPI server for IF web interface
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4. **`tale/driver_mud.py`**:
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- `MudDriver`: Creates FastAPI server for MUD web interface
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5. **`tale/web/script.js`**:
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- `connectWebSocket()`: Establishes WebSocket connection
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- `send_cmd()`: Sends commands via WebSocket
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## Troubleshooting
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### WebSocket Connection Fails
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If the WebSocket connection fails:
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1. Ensure FastAPI and uvicorn are installed
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2. Check that the port is not blocked by firewall
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3. Check browser console for error messages
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### Module Not Found Errors
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Ensure all dependencies are installed:
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```bash
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pip install fastapi websockets uvicorn
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```
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### ImportError for FastAPI
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If FastAPI is not available, an error will be raised when starting with web interface. Install FastAPI:
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```bash
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pip install fastapi websockets uvicorn
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```
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## Future Enhancements
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Possible improvements for the WebSocket implementation:
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- Compression for large text outputs
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- Reconnection handling with session persistence
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- WebSocket authentication and security enhancements
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- Performance metrics and monitoring

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