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* Update version number, from 0.5.1 to 0.6.0
* Addressing some upgraded details
* Remove invalid parameters: final_cltv
* each cell requires a minimum of 62 ckb to 98
* Update simple game to 0.6.0
* SimpleGame: Add some tips
* Update fiber to 0.6.1
This guide explains how to securely back up Fiber node data to safeguard funds, maintain node identity, and ensure smooth migration or upgrades. **Never store plaintext private keys**, as they risk theft if exposed.
@@ -166,13 +166,13 @@ This document provides a user manual for connecting to the public Testnet nodes
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This channel was established with nodeA contributing 500 ckb and node1 contributing 250 ckb.
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Since each cell requires a minimum of 62 ckb, this amount is reserved to ensure that there are sufficient funds to cover cell occupancy costs during on-chain settlement (when the channel closes). These 62 ckb will be returned to their respective nodes at the time of on-chain settlement.
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Since each cell requires a minimum of 98 ckb, this amount is reserved to ensure that there are sufficient funds to cover cell occupancy costs during on-chain settlement (when the channel closes). These 98 ckb will be returned to their respective nodes at the time of on-chain settlement.
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### 1. Prepare two Fiber Nodes
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You need to setup and running two fiber Testnet nodes locally, and make sure they have at least 500 CKB liquidity in their payment channels.
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You need to setup and running two fiber Testnet nodes locally, and make sure they have at least **500 CKB** liquidity in their **payment channels**.
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It is highly recommended to follow the [Run a Fiber Node](/docs/quick-start/run-a-node) and [Basic Transfer Example](/docs/quick-start/basic-transfer) guides to set up your nodes first.
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In this tutorial, we assume the info for the two nodes are:
@@ -846,6 +846,7 @@ In this tutorial, you've learned how to integrate the Fiber network with a Phase
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- Real-time microtransactions without gas fees
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- Play-to-earn mechanics with instant payments
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- Token-based in-game economies
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- Single transactions take roughly 300-500 ms when both nodes run on the same machine
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By leveraging Fiber's Layer 2 scaling solution, you can build games with blockchain features that don't compromise on user experience or performance.
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