In regards to sound there are two approaches for implementation. This could be a user selectable setting determined by the device playing the game.
Movement SFX mixing options
Option A (Cap):
- limit max simultaneous move-loop sounds (e.g., 6).
- Prevents audio clutter + reduces CPU, but can reduce “battlefield” feel if many units move at once.
Option B (Auto-mix):
- allow all move loops but scale volume per loop by 1/√N (clamped).
- Preserves overlap/fury while preventing loudness blowout; slightly more complexity.
Current implementation:
Option B.
In regards to sound there are two approaches for implementation. This could be a user selectable setting determined by the device playing the game.
Movement SFX mixing options
Option A (Cap):
Option B (Auto-mix):
Current implementation:
Option B.