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FEATURE Sound Config mode #8

Description

@netskink

In regards to sound there are two approaches for implementation. This could be a user selectable setting determined by the device playing the game.

Movement SFX mixing options

Option A (Cap):

  • limit max simultaneous move-loop sounds (e.g., 6).
  • Prevents audio clutter + reduces CPU, but can reduce “battlefield” feel if many units move at once.

Option B (Auto-mix):

  • allow all move loops but scale volume per loop by 1/√N (clamped).
  • Preserves overlap/fury while preventing loudness blowout; slightly more complexity.

Current implementation:

Option B.

Activity

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