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Assets/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableStateMachineTrigger.cs

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// over Unity5 added StateMachineBehaviour
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#if !(UNITY_4_6 || UNITY_4_5 || UNITY_4_4 || UNITY_4_3 || UNITY_4_2 || UNITY_4_1 || UNITY_4_0_1 || UNITY_4_0 || UNITY_3_5 || UNITY_3_4 || UNITY_3_3 || UNITY_3_2 || UNITY_3_1 || UNITY_3_0_0 || UNITY_3_0 || UNITY_2_6_1 || UNITY_2_6)
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using System;
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using UnityEngine;
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namespace UniRx
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namespace UniRx.Triggers
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{
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[DisallowMultipleComponent]
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public class ObservableStateMachineTrigger : StateMachineBehaviour
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{
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public class OnStateInfo

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