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Description
When I set Domain Reload to disable in PlayerSettings > Editor > Enter PlayMode Options,
the following code throws NullReferenceExteption.
After setting Domain Reload to disable, enter PlayMode twice.
NullReferenceException: Object reference not set to an instance of an object
UniRx.MainThreadDispatcher.LateUpdateAsObservable () (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/MainThreadDispatcher.cs:643)
UniRx.Observable.EveryLateUpdate () (at Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Observable.Unity.cs:717)
Test.Start () (at Assets/Test.cs:8)
using UniRx;
using UnityEngine;
public class Test : MonoBehaviour
{
public void Start()
{
Observable.EveryLateUpdate()
.Subscribe(x => Debug.Log("a"));
}
}
Environment