This repository was archived by the owner on Feb 16, 2024. It is now read-only.

Description
I do the following to observe a UnityWebRequest:
UnityWebRequest unityWebRequest = UnityWebRequest.Get(uri);
void OnNext()
{
Debug.Log($"{unityWebRequest.method} '{unityWebRequest.uri}' has updated. Status: {unityWebRequest.result}, response code: {unityWebRequest.responseCode}");
}
void OnError
{
Debug.LogError($"{unityWebRequest.method} '{unityWebRequest.uri}' has failed. Status: {unityWebRequest.result}, response code: {unityWebRequest.responseCode}, error message: {ex.Message}");
Debug.LogException(ex);
}
void OnComplete()
{
Debug.Log($"{unityWebRequest.method} '{unityWebRequest.uri}' has completed. Status: {unityWebRequest.result}, response code: {unityWebRequest.responseCode}, response body: {unityWebRequest.downloadHandler.text}");
}
unityWebRequest
.SendWebRequest()
.AsAsyncOperationObservable()
.Subscribe(OnSucess, OnError, OnComplete);
My problem is that sometimes (not always) the OnComplete method is called although unityWebRequest.result is still InProgress, the unityWebRequest.downloadHandler.text is empty, and unityWebRequest.isDone is false.
Thus, OnComplete seems to be called prematurely sometimes.
Is this a bug?
Or do I have to create the Observable from the UnityWebRequest differently somehow?