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This repository was archived by the owner on Feb 16, 2024. It is now read-only.
This repository was archived by the owner on Feb 16, 2024. It is now read-only.

When Reload Domain option is disabled, Observable.EveryUpdate is called multiple times in one frame #543

@kenshin12269

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@kenshin12269

Disabling Reload Domain gives significant speed up in game develop iteration. But when its disabled, Observable.EveryUpdate is called multiple times. And when I stop the game in UnityEditor, update call is still called after game stop.

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