| generated_by | Codex |
|---|---|
| generated_at | 2026-06-24 04:25:00 +0800 |
| last_updated | 2026-07-29 |
| canonical_source | plugins/community/design-taste-libraries |
| source_context | YouTube video Ot582-E61ac and linked public design skills/libraries |
This catalog is a routing index for Open Design agents. It keeps source links and extracted usage rules close to the design workflow without copying entire external skills into the local repo.
Checked against current main on 2026-07-29 using GitHub code search and current plugin manifests.
| Video library / need | Local Open Design coverage | Status | Action |
|---|---|---|---|
| Hallmark anti-slop design critique | community-hallmark |
covered | Do not duplicate. Prefer this plugin directly. |
| shadcn UI | design-system-shadcn |
covered | Do not create library-shadcn; route to the built-in design system. |
| Dashboard/data-density UI | design-system-dashboard, example-dashboard, example-trading-analysis-dashboard-template, example-flowai-live-dashboard-template, example-live-dashboard |
covered | Do not create library-dashboard; use the closest built-in. |
| Mobile app mockups/onboarding | example-mobile-app, example-mobile-onboarding, example-gamified-app |
partial | Built-in prototypes exist; keep external mobile rules for production UX checks. |
| Expo / React Native | design-system-expo |
partial | Built-in is visual/brand-ish; keep external Expo Native UI rules for safe area, haptics, layout, and native behavior. |
| HyperFrames / video motion | example-hyperframes, example-video-hyperframes, example-motion-frames, many video-template-frame-* entries |
covered | Do not create another HyperFrames plugin; route to built-ins. |
| GSAP motion | example-hyperframes, example-video-hyperframes, example-motion-frames |
partial | Built-in motion examples exist; keep external GSAP rules only for timeline/ScrollTrigger/React implementation detail. |
| Minimalist taste | design-system-minimal, design-system-contemporary, design-system-sleek, example-web-prototype-taste-editorial, example-html-ppt-taste-editorial |
covered | Do not create a minimalist library plugin. |
| Industrial/brutalist taste | design-system-brutalism, design-system-neobrutalism, example-web-prototype-taste-brutalist, example-html-ppt-taste-brutalist |
covered | Do not create a brutalist library plugin. |
| Premium frontend | design-system-premium, design-system-apple, design-system-luxury, many premium examples |
covered | Do not create a premium frontend plugin. |
| Material / Material 3 | design-system-material |
partial | Visual grammar is covered; keep external Material 3 rules only for token/component audit detail. |
| SwiftUI | no strong local hit | gap | Add only if Open Design will generate native SwiftUI specs or code. |
| Anthropic Frontend Design method | no exact local hit; community-hallmark covers adjacent anti-slop critique |
partial | Keep as method inside this router or a small future library-frontend-design-method, not a duplicate visual system. |
| UI UX Pro Max category explorer | no strong local hit | gap | Add only if we need category-first ideation before picking a visual system. |
Default: use existing Open Design ids first. Add a new local library plugin only when the missing value is procedural and not already represented by a design system, example, or video template.
Use for: high-end web visual direction, visual thesis, landing pages, portfolio/product pages, and critique before code.
Extract:
- choose a distinctive direction before implementation;
- make the subject visible immediately;
- treat typography, hierarchy, and imagery as the core composition;
- run a critique pass after generation.
Avoid when: the target is a dense operational product where utility and state grammar matter more than expressive hero composition.
Source: https://github.com/Nutlope/hallmark Local Open Design plugin: community-hallmark
Use for: anti-AI-slop critique, structure variety, project-aware tokens, responsive checks, and polishing generated UI.
Extract:
- inspect existing typography, palette, spacing, and motion dependencies before changing anything;
- vary structure instead of repeating centered cards;
- produce visual proof, not only prose.
Source: https://github.com/shadcn-ui/ui/blob/main/skills/shadcn/SKILL.md Local Open Design plugin/design system to search: design-system-shadcn
Use for: React apps, production-feeling app surfaces, forms, dialogs, controls, tables, menus, and component composition.
Extract:
- search registry components before hand-building;
- compose primitives instead of inventing new controls;
- use semantic tokens and CSS variables;
- avoid overwriting existing components without an explicit reason.
Source: https://github.com/bergside/awesome-design-skills/blob/main/skills/enterprise/SKILL.md
Use for: analytics, admin, CRM, operations, monitoring, finance, product dashboards, and any dense decision surface.
Extract:
- prioritize information hierarchy and scan paths;
- use grids, tables, filters, and compact cards only where they support comparison;
- keep visual style restrained enough for repeated use;
- prove with realistic data states, empty states, and overflow.
Source: https://github.com/nextlevelbuilder/ui-ux-pro-max-skill
Use for: broad ideation and category-first exploration when the product type is unclear.
Extract:
- search a design category database before choosing palette/layout;
- decide the product genre before choosing visual treatment.
Avoid when: the brief already names a precise product and existing design system.
Source: https://github.com/greensock/gsap-skills
Use for: scroll choreography, timeline-based motion, cinematic reveals, SVG motion, complex gesture sequences, and motion prototypes.
Extract:
- use timelines for coordinated motion;
- prefer official plugin patterns for ScrollTrigger and React integration;
- keep performance in view;
- motion must clarify state or create a memorable product moment.
Avoid when: a small CSS transition or platform-native animation is enough.
Source: local Open Design examples example-hyperframes, example-video-hyperframes, and example-motion-frames
Use for: video-grade web motion, interactive product films, and reusable motion components.
Extract:
- use when the deliverable is motion-led;
- keep source UI and rendered motion tied together;
- do not replace functional app UI with cinematic wrappers.
Source: https://github.com/Leonxlnx/taste-skill/blob/main/skills/minimalist-skill/SKILL.md
Use for: sparse, quiet, editorial, luxury, or high-clarity interfaces.
Extract:
- remove decoration before adding detail;
- make spacing, type scale, and content quality carry the design.
Avoid when: the product needs rich discovery, play, high energy, or operational density.
Source: https://github.com/Leonxlnx/taste-skill/blob/main/skills/brutalist-skill/SKILL.md
Use for: bold, raw, grid-heavy, tool-like, editorial, music, creative, or fashion-adjacent work.
Extract:
- use strong contrast, hard edges, visible structure, and assertive typography;
- do not soften it into generic SaaS cards.
Avoid when: the product needs trust, care, calm, finance, health, or broad consumer warmth.
Source: https://github.com/github/awesome-copilot/blob/main/skills/premium-frontend-ui/SKILL.md
Use for: elevated product sites, polished marketing surfaces, and high-end web prototypes.
Extract:
- use premium spacing, purposeful imagery, and precise component polish;
- avoid one-note gradients and stock-layout tropes.
Source: https://github.com/ceorkm/mobile-app-ui-design
Use for: mobile app screens, onboarding, tab flows, app home surfaces, detail sheets, and one-handed workflows.
Extract:
- mobile is not a small website;
- check thumb zones, safe areas, navigation, spacing, and content hierarchy;
- use platform-appropriate density and gestures.
Source: https://github.com/expo/skills/blob/main/plugins/expo/skills/expo-native-ui/SKILL.md
Use for: Expo/React Native screens and native-feeling mobile prototypes.
Extract:
- respect safe areas and scroll containers;
- use haptics and platform motion when they improve feedback;
- keep responsive layout and text overflow explicit.
Source: https://github.com/ameyalambat128/swiftui-skills
Use for: native iOS/macOS SwiftUI designs, platform-native component grammar, and Apple ecosystem screens.
Extract:
- follow platform conventions;
- prefer native controls and layout behavior before custom visuals.
Source: https://github.com/hamen/material-3-skill
Use for: Android/Google-style surfaces, Compose/Flutter material systems, and products intentionally using Material grammar.
Extract:
- use tokens and component roles;
- check color roles, elevation, shape, and state layers.
Avoid when: the product is not Material-led; forced Material can flatten brand taste.
Search/install these in Open Design before hand-writing equivalents:
community-hallmarkdesign-system-shadcndesign-system-dashboardexample-dashboardexample-mobile-appexample-mobile-onboardingexample-hyperframesexample-video-hyperframesexample-motion-frames
- Web app: Anthropic Frontend Design + Hallmark + shadcn.
- Mobile app: Mobile App UI Design + Expo Native UI + shadcn if the implementation is React-based.
- Dashboard: Dashboard + shadcn + Hallmark.
- Landing page: Anthropic Frontend Design + Premium Frontend UI or one taste preset.
- Motion prototype: GSAP Skills + HyperFrames + the surface-specific library.
Use one primary library. Add a secondary library only for a missing dimension: components, dashboard density, mobile grammar, or motion. If two libraries disagree, the product surface wins.