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Copy pathNop_Action_Vector2.cs
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49 lines (27 loc) · 1.11 KB
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using UnityEngine;
using Valve.VR;
internal class Nop_Action_Vector2 : ISteamVR_Action_Vector2, ISteamVR_Action_In_Source, ISteamVR_Action_Source
{
public Vector2 axis => Vector2.zero;
public Vector2 lastAxis => Vector2.zero;
public Vector2 delta => Vector2.zero;
public Vector2 lastDelta => Vector2.zero;
public bool changed => false;
public bool lastChanged => false;
public float changedTime => 0f;
public float updateTime => 0f;
public ulong activeOrigin => 0uL;
public ulong lastActiveOrigin => 0uL;
public SteamVR_Input_Sources activeDevice => SteamVR_Input_Sources.Any;
public uint trackedDeviceIndex => 0u;
public string renderModelComponentName => null;
public string localizedOriginName => null;
public bool active => false;
public bool activeBinding => false;
public bool lastActive => false;
public bool lastActiveBinding => false;
public string fullPath => null;
public ulong handle => 0uL;
public SteamVR_ActionSet actionSet => null;
public SteamVR_ActionDirections direction => SteamVR_ActionDirections.In;
}