Hey, really enjoyed using this mod for a short while, until I tried it out in my modpack with modded items.
For some reason, some modded and datapack recipes that are initially locked by the mod are not able to be crafted in new worlds after the skill level has been reached / unlocked
I'm trying to craft a bone dagger from TheGraveyard mod, and weapons from SimplySwords mod, as well. I locked the former behind combat1, and it cannot be crafted at all anymore.
I'm having the same problem now that I have Combat7 for Arrows. I can now craft vanilla recipe arrows, but my custom recipe for arrows in datapack are still disabled.
Setting Gamerule doLimitedCrafting false will enable them, but not prevent lockout for other skills not attained yet. setting to true is locking even those that should be unlocked by the skill.
Using /recipe give is effectively working but very tedious to do for each recipe, every level, per player, manually. xD
Is there something I can do about it?
Thank you for making the mod, I really enjoy the concept, and Good luck with your updates!
Hey, really enjoyed using this mod for a short while, until I tried it out in my modpack with modded items.
For some reason, some modded and datapack recipes that are initially locked by the mod are not able to be crafted in new worlds after the skill level has been reached / unlocked
I'm trying to craft a bone dagger from TheGraveyard mod, and weapons from SimplySwords mod, as well. I locked the former behind combat1, and it cannot be crafted at all anymore.
I'm having the same problem now that I have Combat7 for Arrows. I can now craft vanilla recipe arrows, but my custom recipe for arrows in datapack are still disabled.
Setting Gamerule doLimitedCrafting false will enable them, but not prevent lockout for other skills not attained yet. setting to true is locking even those that should be unlocked by the skill.
Using /recipe give is effectively working but very tedious to do for each recipe, every level, per player, manually. xD
Is there something I can do about it?
Thank you for making the mod, I really enjoy the concept, and Good luck with your updates!