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Before anyone requests isometric support, I've implemented, well more bodged it in.
https://github.com/Niffy/AndEngineTMXTiledMapExtension/tree/isometric
There's my fork and branch.
Example - > https://github.com/Niffy/TMXIsometricExample
Don't forget to look at http://www.andengine.org/forums/features/tmx-isometric-t7716.html
So isometric tile placement, tile offsets for isometric placement, you can parse polygons and polylines, but no implementation of collisions or drawing. Drawing should be easy, collisions is probably possible with physics. 4 drawing options(for culling) So checkout the example repo.
Currently working on object tiles (objects using a tileset)
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