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Copy pathscript.js
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157 lines (115 loc) · 3.7 KB
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const grid = document.querySelector('.grid');
const retryBtn = document.querySelector('.btn');
const resultsDisplay = document.querySelector('.results');
let currentShooterIndex =202;
let width = 15;
let direction = 1;
let invadersId;
let goingRight = true;
let aliensRemoved =[]
let results = 0
for (let i=0; i<225; i++) {
const square = document.createElement('div')
grid.appendChild(square)
}
const squares = Array.from(document.querySelectorAll('.grid div'))
const alienInvaders = [
0,1,2,3,4,5,6,7,8,9,
15,16,17,18,19,20,21,22,23,24,
30,31,32,33,34,35,36,37,38,39
]
function draw () {
for(let i = 0; i< alienInvaders.length; i++) {
if(!aliensRemoved.includes(i)) {
squares[alienInvaders[i]].classList.add('invader')
}
}
}
draw ()
function remove () {
for (let i = 0; i< alienInvaders.length; i++) {
squares[alienInvaders[i]].classList.remove('invader')
}
}
squares[currentShooterIndex].classList.add('shooter')
function moveShooter(e) {
squares[currentShooterIndex].classList.remove('shooter')
switch(e.key) {
case 'ArrowLeft':
if (currentShooterIndex % width !== 0) currentShooterIndex -=1
break
case 'ArrowRight':
if(currentShooterIndex % width < width -1) currentShooterIndex +=1
break
}
squares[currentShooterIndex].classList.add('shooter')
}
document.addEventListener('keydown', moveShooter)
function moveInvaders () {
const leftEdge = alienInvaders[0] % width === 0
const rightEdge = alienInvaders[alienInvaders.length - 1] % width === width -1
remove()
if(rightEdge && goingRight) {
for(let i=0; i<alienInvaders.length; i++) {
alienInvaders[i] += width +1
direction = -1
goingRight = false
}
}
if(leftEdge && !goingRight) {
for(let i=0; i<alienInvaders.length; i++) {
alienInvaders[i] += width -1
direction = 1
goingRight = true
}
}
for(let i=0; i<alienInvaders.length; i++) {
alienInvaders[i] += direction
}
draw()
if (squares[currentShooterIndex].classList.contains('invader', 'shooter')) {
resultsDisplay.innerHTML = "Game Over"
clearInterval(invadersId)
}
for(let i=0; i<alienInvaders.length; i++) {
if(alienInvaders[i] > squares.length) {
resultsDisplay.innerHTML = "Game Over"
clearInterval(invadersId)
}
}
if(aliensRemoved.length === alienInvaders.length) {
resultsDisplay.innerHTML = "You Win!"
clearInterval(invadersId)
}
}
invadersId = setInterval(moveInvaders, 500)
function shoot (e) {
let laserId;
let currentLaserIndex = currentShooterIndex;
function moveLaser () {
squares[currentLaserIndex].classList.remove('laser')
currentLaserIndex -= width;
squares[currentLaserIndex].classList.add('laser')
if(squares[currentLaserIndex].classList.contains('invader')) {
squares[currentLaserIndex].classList.remove('invader')
squares[currentLaserIndex].classList.remove('laser')
squares[currentLaserIndex].classList.add('boom')
setTimeout(() => squares[currentLaserIndex].classList.remove('boom'), 300)
clearInterval(laserId)
const alienRemoved =alienInvaders.indexOf(currentLaserIndex)
aliensRemoved.push(alienRemoved)
results++
resultsDisplay.innerHTML =results
}
}
switch(e.keyCode) {
case 32:
laserId = setInterval(moveLaser, 100)
}
}
document.addEventListener('keydown', shoot)
retryBtn.addEventListener('click', retry)
function retry (e) {
e.preventDefault();
location.reload();
}